£169.83

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£170 today · previous high £170 · all-time low £122

Information Science Reference Gaming and Simulations Cognitive and Social Research Book

Amazon

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£169.83 £116.69 £128.28 £139.88 £151.47 £163.07 £174.66 28 July 2026 01 August 2026 06 August 2026 11 August 2026 16 August 2026
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Description

Explore the expanding role of digital technologies in modern society with this research volume from Information Science Reference. While gaming was once for personal entertainment, video games and simulations are now used in fields like education and engineering. This book examines the underlying effects these technologies have on society and the individual. It provides research on the cognitive, social, cultural, and psychological aspects of gaming to show how video games impact different parts of a person's life. This work is part of the Advances in Game-based Learning series and is essential for understanding how digital tools influence mental and societal structures.

Key Features

This book from Information Science Reference examines how gaming is used in disciplines like education and engineering.

The text provides research on the cognitive and psychological aspects of gaming and simulations.

Readers can explore the social and cultural impacts that video games have on different parts of an individual's life.

This volume is part of the Advances in Game-based Learning series to provide emerging research on digital technologies.

The content focuses on the societal effects of technologies that are becoming integral to everyday life.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
19 October 2018
Listed Since
23 July 2018

Barcode

No barcode data available

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