We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£58.49
Information Science Reference Computer Games as Educational and Management Tools: Uses and Approaches
SG_1609605691_US
Price data last checked 99 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the usual price. Wait for it to drop, or tell us your number.
£58 today · usual range £0–£0 · best ever £54
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 632 days • 632 data points (No recent data available)
Price Distribution
Price distribution over 632 days • 5 price ranges
Price Analysis
Most common range: £54-78 (521 days, 82.4%)
Price range: £54 - £176
Price levels: 5 price ranges over 632 days
Description
Product Specifications
- Model
- SG_1609605691_US
- Format
- Hardcover
- ASIN
- 1609605691
- Domain
- Amazon UK
- Release Date
- 31 May 2011
- Listed Since
- 07 January 2011
Barcode
No barcode data available
Similar Products You Might Like
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Information Science Reference
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
Information Science Reference
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
Information Science Reference
Information Science Reference - Gaming and Simulations Research
Information Science Reference
Computer Games and Team and Individual Learning
Elsevier
Gaming and Cognition: Theories and Practice from the Learning Sciences (Premier Reference Source)
Information Science Reference
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
Routledge
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
IGI Global
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference
Games and Education: Designs in and for Learning: 2 (Gaming Ecologies and Pedagogies Series, 2)
Brill - Sense
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Information Science Reference
Gaming Innovations in Higher Education - IGI Global Book
Information Science Reference
Gaming Film: How Games are Reshaping Contemporary Cinema
MACMILLAN
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends (Premier Reference Source)
Information Science Reference
Computer Games and Instruction
Information Age Publishing
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
Information Science Reference
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
Routledge
Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)
Information Science Reference
Handbook of Research on Serious Games for Educational Applications (Advances in Game-Based Learning)
Information Science Reference
Educational Potential of Computer Games (Continuum Studies in Education (Hardcover))
Continuum