£160.12

Information Science Reference Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends (Premier Reference Source)

Price data last checked 120 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the usual price. Wait for it to drop, or tell us your number.

£160 today · usual range £0–£0 · best ever £98

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 611 days • 611 data points (No recent data available)

Historical
Generating forecast...
£163.79 £91.91 £107.59 £123.27 £138.96 £154.64 £170.33 09 June 2024 08 November 2024 10 April 2025 09 September 2025 09 February 2026

Price Distribution

Price distribution over 611 days • 10 price levels

Days at Price
Current Price
15 days 51 days 18 days 19 days 86 days 313 days 19 days 29 days 52 days · current 9 days 0 78 157 235 313 £98 £100 £101 £105 £107 £114 £152 £154 £160 £164 Days at Price

Price Analysis

Most common price: £114 (313 days, 51.2%)

Price range: £98 - £164

Price levels: 10 different prices over 611 days

Description

Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.

Product Specifications

Format
Hardcover
Domain
Amazon UK
Release Date
31 January 2012
Listed Since
19 August 2011

Barcode

No barcode data available

Similar Products You Might Like

Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
98% match

Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications

Information Science Reference

£58.49 02 Mar 2026
Transforming Gaming and Computer Simulation Technologies across Industries (Advances in Multimedia and Interactive Technologies)
98% match

Transforming Gaming and Computer Simulation Technologies across Industries (Advances in Multimedia and Interactive Technologies)

Information Science Reference

£179.46 14 Jan 2026
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)
97% match

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)

Information Science Reference

£62.47 13 Jan 2026
Information Science Reference - Gaming and Simulations Research
97% match

Information Science Reference - Gaming and Simulations Research

Information Science Reference

£124.87 16 Apr 2026
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
97% match

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)

Information Science Reference

£163.79 12 Jan 2026
Gaming Innovations in Higher Education - IGI Global Book
97% match

Gaming Innovations in Higher Education - IGI Global Book

Information Science Reference

£117.04 18 Apr 2026
Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)
97% match

Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)

Information Science Reference

£265.88 14 Jan 2026
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
97% match

Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments

Information Science Reference

£60.33 11 Mar 2026
Computer Games as Educational and Management Tools: Uses and Approaches
97% match

Computer Games as Educational and Management Tools: Uses and Approaches

Information Science Reference

£58.49 02 Mar 2026
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
97% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£163.79 12 Jan 2026
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
97% match

Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£156.20 02 Mar 2026
Algorithmic and Architectural Gaming Design: Implementation and Development
96% match

Algorithmic and Architectural Gaming Design: Implementation and Development

Information Science Reference

£163.79 14 Jan 2026
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
96% match

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)

De Gruyter Oldenbourg

£86.45 01 Mar 2026
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
96% match

Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)

Routledge

£123.00 14 Feb 2026
Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
96% match

Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)

Information Science Reference

£152.29 30 Mar 2026
Gaming and Cognition: Theories and Practice from the Learning Sciences (Premier Reference Source)
96% match

Gaming and Cognition: Theories and Practice from the Learning Sciences (Premier Reference Source)

Information Science Reference

£101.50 09 Jan 2026
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
96% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 07 Mar 2026
Gaming Film: How Games are Reshaping Contemporary Cinema
96% match

Gaming Film: How Games are Reshaping Contemporary Cinema

MACMILLAN

£38.92 09 Feb 2026
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
96% match

Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)

IGI Global

£179.71 08 Mar 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
96% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Handbook of Research on Serious Games for Educational Applications (Advances in Game-Based Learning)
96% match

Handbook of Research on Serious Games for Educational Applications (Advances in Game-Based Learning)

Information Science Reference

£238.21 13 Jan 2026
Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)
96% match

Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)

Information Science Reference

£148.37 25 Jan 2026
Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)
96% match

Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)

Springer

£109.99 11 Jan 2026
Educational Gameplay and Simulation Evironments: Case Studies and Lessons Learned (Premier Reference Source)
96% match

Educational Gameplay and Simulation Evironments: Case Studies and Lessons Learned (Premier Reference Source)

Information Science Reference

£59.57 02 Mar 2026