We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£61.54
Information Science Reference Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Price data last checked 15 day(s) ago - will refresh soon
We'll watch every seller, every day. One email when your price arrives.
About as cheap as it gets. The only time it was cheaper was 2 months ago.
£62 today · all-time low £59 (May 2026) · usually £62
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 76 days · 76 data points (no recent data)
Price Distribution
Price distribution over 76 days • 3 price levels
Price Analysis
Most common price: £62 (43 days, 56.6%)
Price range: £60 - £62
Price levels: 3 different prices over 76 days
Description
Product Specifications
- Format
- hardcover
- ASIN
- 1609605675
- Domain
- Amazon UK
- Release Date
- 31 May 2011
- Listed Since
- 07 January 2011
Barcode
No barcode data available
Similar Products You Might Like
Computer Games as Educational and Management Tools: Uses and Approaches
Information Science Reference
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
Information Science Reference
Gaming Innovations in Higher Education - IGI Global Book
Information Science Reference
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
IGI Global
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends (Premier Reference Source)
Information Science Reference
Information Science Reference - Gaming and Simulations Research
Information Science Reference
The Digital Gaming Handbook
CRC Press
Understanding Games and Game Cultures
Sage Publications
The Digital Gaming Handbook
CRC Press
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
Routledge
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
Routledge
Games and Education: Designs in and for Learning: 2 (Gaming Ecologies and Pedagogies Series, 2)
Brill - Sense
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Working with Video Gamers and Games in Therapy: A Clinician's Guide
Routledge
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Information Science Reference
Gaming Film: How Games are Reshaping Contemporary Cinema
MACMILLAN
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference
Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears
MACMILLAN
Global Game Industries and Cultural Policy (Palgrave Global Media Policy and Business)
MACMILLAN