£124.87

Information Science Reference - Gaming and Simulations Research

Price data last checked 10 day(s) ago - will refresh soon

View at Amazon

Price History & Forecast

Last 81 days • 81 data points (No recent data available)

Historical
Generating forecast...
£124.87 £124.85 £124.85 £124.86 £124.86 £124.87 £124.87 26 January 2026 15 February 2026 07 March 2026 27 March 2026 16 April 2026

Price Distribution

Price distribution over 81 days • 1 price levels

Days at Price
81 days 0 20 41 61 81 £125 Days at Price

Price Analysis

Most common price: £125 (81 days, 100.0%)

Price range: £125 - £125

Price levels: 1 different prices over 81 days

Description

Video games and simulation technologies have moved far beyond simple personal entertainment. Today, these digital tools are used across diverse fields like engineering and education. As digital technology becomes a standard part of daily life, understanding its impact on society is more important than ever. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations offers a deep look into emerging research regarding the mental and societal effects of gaming. This book examines how video games influence different parts of an individual's life, providing essential insights into the psychological and cultural shifts driven by digital interaction. It is an important resource for those studying how these technologies change the way we learn, work, and interact with the world around us.

Key Features

Examines the transition of gaming from personal entertainment to professional tools used in education and engineering.

Provides emerging research on the psychological and mental effects that gaming has on individuals.

Explores the social and cultural impacts of digital technologies as they become integral to everyday life.

Analyzes how video games and simulations influence different aspects of a person's daily life and societal role.

Offers academic insights into the underlying effects of digital technologies on various professional disciplines.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
19 October 2018
Listed Since
24 February 2020

Barcode

No barcode data available

Similar Products You Might Like

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
99% match

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)

Information Science Reference

£163.79 12 Jan 2026
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
95% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£163.79 12 Jan 2026
Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends (Premier Reference Source)
95% match

Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends (Premier Reference Source)

Information Science Reference

£160.12 09 Feb 2026
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
95% match

Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications

Information Science Reference

£58.49 02 Mar 2026
Transforming Gaming and Computer Simulation Technologies across Industries (Advances in Multimedia and Interactive Technologies)
94% match

Transforming Gaming and Computer Simulation Technologies across Industries (Advances in Multimedia and Interactive Technologies)

Information Science Reference

£179.46 14 Jan 2026
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
94% match

Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments

Information Science Reference

£60.33 11 Mar 2026
Games and Simulations in Online Learning: Research and Development Frameworks
93% match

Games and Simulations in Online Learning: Research and Development Frameworks

IGI Global

£80.52 11 Mar 2026
Computer Games as Educational and Management Tools: Uses and Approaches
93% match

Computer Games as Educational and Management Tools: Uses and Approaches

Information Science Reference

£58.49 02 Mar 2026
Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)
93% match

Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)

Information Science Reference

£148.37 25 Jan 2026
Using Games and Simulations for Teaching and Assessment: Key Issues
93% match

Using Games and Simulations for Teaching and Assessment: Key Issues

Routledge

£113.80 24 Mar 2026
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games
93% match

The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games

Routledge

£118.00 09 Mar 2026
Computer Games and Team and Individual Learning
93% match

Computer Games and Team and Individual Learning

Elsevier

£70.67 23 Feb 2026
Gaming Innovations in Higher Education - IGI Global Book
93% match

Gaming Innovations in Higher Education - IGI Global Book

Information Science Reference

£117.04 18 Apr 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
93% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£193.56 07 Mar 2026
Video Game Influences on Aggression, Cognition, and Attention
93% match

Video Game Influences on Aggression, Cognition, and Attention

Springer

£74.87 08 Mar 2026
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
93% match

Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)

Springer

£73.85 23 Feb 2026
Routledge Digital Games and Learning: Research and Theory
93% match

Routledge Digital Games and Learning: Research and Theory

Routledge

£125.00 18 Apr 2026
Video Game Influences on Aggression, Cognition, and Attention
93% match

Video Game Influences on Aggression, Cognition, and Attention

Springer

£97.94 02 Mar 2026
Springer - Computer Games and New Media Cultures Handbook
93% match

Springer - Computer Games and New Media Cultures Handbook

Springer

£114.49 20 Apr 2026
Psychological and Social Implications Surrounding Internet and Gaming Addiction (Advances in Psychology, Mental Health, and Behavioral Studies)
93% match

Psychological and Social Implications Surrounding Internet and Gaming Addiction (Advances in Psychology, Mental Health, and Behavioral Studies)

Information Science Reference

£164.04 29 Jan 2026
Gaming and Cognition: Theories and Practice from the Learning Sciences (Premier Reference Source)
93% match

Gaming and Cognition: Theories and Practice from the Learning Sciences (Premier Reference Source)

Information Science Reference

£101.50 09 Jan 2026
Gaming and Geography: A Multi-perspective Approach to Understanding the Impacts on Geography (Education) (Key Challenges in Geography)
93% match

Gaming and Geography: A Multi-perspective Approach to Understanding the Impacts on Geography (Education) (Key Challenges in Geography)

£108.01 24 Jan 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
93% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£37.50 07 Jan 2026
Designing Games For Ethics: Models, Techniques and Frameworks (Premier Reference Source)
93% match

Designing Games For Ethics: Models, Techniques and Frameworks (Premier Reference Source)

Information Science Reference

£155.96 12 Jan 2026