£124.87

Information Science Reference - Gaming and Simulations Research

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Description

Video games and simulation technologies have moved far beyond simple personal entertainment. Today, these digital tools are used across diverse fields like engineering and education. As digital technology becomes a standard part of daily life, understanding its impact on society is more important than ever. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations offers a deep look into emerging research regarding the mental and societal effects of gaming. This book examines how video games influence different parts of an individual's life, providing essential insights into the psychological and cultural shifts driven by digital interaction. It is an important resource for those studying how these technologies change the way we learn, work, and interact with the world around us.

Key Features

Examines the transition of gaming from personal entertainment to professional tools used in education and engineering.

Provides emerging research on the psychological and mental effects that gaming has on individuals.

Explores the social and cultural impacts of digital technologies as they become integral to everyday life.

Analyzes how video games and simulations influence different aspects of a person's daily life and societal role.

Offers academic insights into the underlying effects of digital technologies on various professional disciplines.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
19 October 2018
Listed Since
24 February 2020

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