£124.85

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£125 today · previous high £125 · all-time low £121

Information Science Reference Gaming and Simulations: Cognitive, Social, Cultural Aspects

Amazon

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£124.85 £120.30 £121.29 £122.28 £123.28 £124.27 £125.26 11 August 2026 24 August 2026 06 September 2026 19 September 2026 02 October 2026
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Price distribution over 53 days • 2 price levels

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11 days 42 days · current 0 11 21 32 42 £121 £125 Days at Price

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Most common price: £125 (42 days, 79.2%)

Price range: £121 - £125

Price levels: 2 different prices over 53 days

Description

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations is a comprehensive research publication from Information Science Reference that examines how video games and simulation technologies influence society and individual development. As gaming extends beyond entertainment into education, engineering, and professional training, this book provides emerging research on the mental and societal impacts of these digital technologies. The publication investigates how gaming affects cognitive development, social interaction, cultural values, and psychological well-being across different demographics and contexts. Ideal for researchers, educators, and professionals seeking to understand the multifaceted role of games and simulations in contemporary life, this resource explores the underlying effects digital gaming has on learning outcomes, workplace training, and human behaviour in an increasingly digital world.

Key Features

Information Science Reference publication offering emerging research on gaming and simulation technologies across education and engineering disciplines.

Comprehensive exploration of how video games impact cognitive development, social interaction, and psychological aspects of individual life.

Research-focused content examining the societal and mental effects of gaming as digital technologies become integral to everyday activities.

Covers applications of gaming and simulations beyond entertainment, including professional training, educational settings, and workforce development.

Ideal reference for researchers, academics, and professionals studying the intersection of gaming, human behaviour, and digital culture.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
19 October 2018
Listed Since
24 February 2020

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