£45.76

Palgrave Pivot Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)

Price data last checked 11 day(s) ago - will refresh soon

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£46 today · previous high £46 · all-time low £45

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 80 days · 80 data points (no recent data)

Historical
Generating forecast…
£45.76 £45.33 £45.42 £45.52 £45.61 £45.71 £45.80 25 April 2026 14 May 2026 03 June 2026 23 June 2026 13 July 2026

Price Distribution

Price distribution over 80 days • 1 price levels

Days at Price
80 days 0 20 40 60 80 £46 Days at Price

Price Analysis

Most common price: £46 (80 days, 100.0%)

Price range: £46 - £46

Price levels: 1 different prices over 80 days

Description

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.

Key Features

Video Games and Wellbeing: Press Start Palgrave Studies in Cyberpsychology

BooksSubjectsComputingInternetProgrammingGames 403974 BooksSubjectsScientific TechnicalMedicalMe

Brand: Palgrave Pivot

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
19 December 2019
Listed Since
04 September 2019

Barcode

No barcode data available

Similar Products You Might Like

Video Games and Interactive Media: A Glimpse at New Digital Entertainment
97% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 08 Jul 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
97% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 13 Jul 2026
Working with Video Gamers and Games in Therapy: A Clinician's Guide
97% match

Working with Video Gamers and Games in Therapy: A Clinician's Guide

Routledge

£120.13 22 Jun 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
97% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£198.53 08 Jul 2026
Videogames
97% match

Videogames

Routledge

£136.81 09 Jul 2026
Understanding Video Games: The Essential Introduction
97% match

Understanding Video Games: The Essential Introduction

Routledge

£48.98 02 Jul 2026
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
97% match

Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)

Routledge

£36.99 15 Jul 2026
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
96% match

Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)

Routledge

£123.00 29 Jun 2026
Video Game Influences on Aggression, Cognition, and Attention
96% match

Video Game Influences on Aggression, Cognition, and Attention

Springer

£97.94 06 Jul 2026
Game Design Tools: Cognitive, Psychological, and Practical Approaches
96% match

Game Design Tools: Cognitive, Psychological, and Practical Approaches

CRC Press

£47.32 30 Jun 2026
Understanding Games and Game Cultures
96% match

Understanding Games and Game Cultures

Sage Publications

£106.41 10 Jul 2026
Inside the Video Game Industry: Game Developers Talk About the Business of Play
96% match

Inside the Video Game Industry: Game Developers Talk About the Business of Play

Routledge

£153.81 09 Jul 2026
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
96% match

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)

De Gruyter Oldenbourg

£90.78 06 Jul 2026
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
96% match

Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)

Springer

£73.85 03 Jul 2026
Gaming Globally: Production, Play, and Place (Critical Media Studies)
96% match

Gaming Globally: Production, Play, and Place (Critical Media Studies)

MACMILLAN

£67.92 09 Jul 2026
Digital Games After Climate Change (Palgrave Studies in Media and Environmental Communication)
96% match

Digital Games After Climate Change (Palgrave Studies in Media and Environmental Communication)

MACMILLAN

£54.52 01 Jul 2026
The Aesthetics of Videogames (Routledge Research in Aesthetics)
96% match

The Aesthetics of Videogames (Routledge Research in Aesthetics)

Routledge

£45.59 16 Jul 2026
Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)
96% match

Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)

Information Science Reference

£168.99 19 Jun 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
96% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£169.99 26 Jun 2026
Psychology of Game Design
96% match

Psychology of Game Design

CRC Press

£115.00 09 Jul 2026
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
96% match

The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)

Routledge

£145.32 09 Jul 2026
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
96% match

The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)

Routledge

£55.92 08 Jul 2026
Game Design Theory: A New Philosophy for Understanding Games
96% match

Game Design Theory: A New Philosophy for Understanding Games

CRC Press

£45.59 30 Jun 2026
Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)
96% match

Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)

Lexington Books

£90.00 13 Jul 2026