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MACMILLAN Gaming Globally: Production, Play, and Place (Critical Media Studies)

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Description

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States. Review 'From the exploitation of cheap and anonymous female labor (Nina Huntemann), to the emergence of unpaid creators as ROM hackers and fan translators (Mia Consalvo) and the cultural work of game developers in the Middle East (Vit Sisler), contributions provide useful, if necessarily episodic, insights into the sometimes grim realities behind the fantasies of game playing. Well edited and properly documented, this collection provides useful insights for those who study the acts of video games on the globalized stage. Summing Up: Recommended. Upper-division undergraduates and above.' - CHOICE Book Description An in-depth look at video games in a global context About the Author Ben Aslinger is Assistant Professor of Media and Culture in the Department of English and Media Studies at Bentley University.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
28 December 2012
Listed Since
04 April 2012

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