We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£45.77
MACMILLAN Gaming Lives in the Twenty-First Century: Literate Connections
Price data last checked 48 day(s) ago - refreshing...
Price History & Forecast
Last 43 days • 43 data points (No recent data available)
Price Distribution
Price distribution over 43 days • 3 price levels
Price Analysis
Most common price: £40 (18 days, 41.9%)
Price range: £38 - £46
Price levels: 3 different prices over 43 days
Description
Product Specifications
- Brand
- MACMILLAN
- Format
- paperback
- ASIN
- 1403972206
- Category
- Books > Subjects > Biography
- Domain
- Amazon UK
- Release Date
- 06 June 2007
- Listed Since
- 13 February 2007
Barcode
No barcode data available
Similar Products You Might Like
Video Games and Storytelling: Reading Games and Playing Books
MACMILLAN
Gaming Film: How Games are Reshaping Contemporary Cinema
MACMILLAN
Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears
MACMILLAN
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
MACMILLAN
Video Games and Environmental Humanities: Playing to Save The World
MACMILLAN
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
Literary Cultures and Twenty-First-Century Childhoods (Literary Cultures and Childhoods)
MACMILLAN
Reading Communities from Salons to Cyberspace
MACMILLAN
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
MACMILLAN
Games and Education: Designs in and for Learning: 2 (Gaming Ecologies and Pedagogies Series, 2)
Brill - Sense
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
How Computer Games Help Children Learn
Springer
Computer Games and Team and Individual Learning
Elsevier
Play and Learning in Adulthood: Reimagining Pedagogy and the Politics of Education
MACMILLAN
Springer - Computer Games and New Media Cultures Handbook
Springer
Gamification in Education: Breakthroughs in Research and Practice
Information Science Reference
Routledge Videogames, Identity and Digital Subjectivity Book
Routledge
Researching Virtual Play Experiences: Visual Methods in Education Research (Digital Education and Learning)
MACMILLAN
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
Storytelling Industries: Narrative Production in the 21st Century
MACMILLAN
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
Routledge
Digital Games After Climate Change (Palgrave Studies in Media and Environmental Communication)
MACMILLAN
Children, Gender, Video Games: Towards a Relational Approach to Multimedia
MACMILLAN
Children, Gender, Video Games: Towards a Relational Approach to Multimedia
MACMILLAN