£47.78

This is the most expensive it has ever been. Walk away.

£48 today · previous high £48 · all-time low £47

MACMILLAN Gaming Lives in the Twenty-First Century: Literate Connections

Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 62 days · 62 data points (no recent data)

Historical
Generating forecast…
£47.78 £47.14 £47.28 £47.42 £47.56 £47.70 £47.84 25 July 2026 09 August 2026 24 August 2026 08 September 2026 24 September 2026
View at Amazon ↗

Price data last checked 29 day(s) ago - will refresh soon

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 62 days • 2 price levels

Days at Price
Current Price
58 days 4 days · current 0 15 29 44 58 £47 £48 Days at Price

Price Analysis

Most common price: £47 (58 days, 93.5%)

Price range: £47 - £48

Price levels: 2 different prices over 62 days

Description

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
06 June 2007
Listed Since
13 February 2007

Barcode

No barcode data available

Similar Products You Might Like

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
97% match

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)

De Gruyter Oldenbourg

£90.83 18 Sep 2026
Gaming Film: How Games are Reshaping Contemporary Cinema
97% match

Gaming Film: How Games are Reshaping Contemporary Cinema

MACMILLAN

£44.99 04 Sep 2026
Gaming Innovations in Higher Education - IGI Global Research
96% match

Gaming Innovations in Higher Education - IGI Global Research

Information Science Reference

£122.65 02 Oct 2026
Computer Games as Educational and Management Tools: Uses and Approaches
96% match

Computer Games as Educational and Management Tools: Uses and Approaches

Information Science Reference

£71.51 19 Sep 2026
Computer Games and Team and Individual Learning
96% match

Computer Games and Team and Individual Learning

Elsevier

£88.99 11 Sep 2026
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
96% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 22 Sep 2026
Gaming Globally: Production, Play, and Place (Critical Media Studies)
96% match

Gaming Globally: Production, Play, and Place (Critical Media Studies)

MACMILLAN

£67.92 23 Sep 2026
Games and Education: Designs in and for Learning: 2 (Gaming Ecologies and Pedagogies Series, 2)
96% match

Games and Education: Designs in and for Learning: 2 (Gaming Ecologies and Pedagogies Series, 2)

Brill - Sense

£88.00 25 Sep 2026
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
96% match

Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments

Information Science Reference

£119.91 25 Sep 2026
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
96% match

Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)

IGI Global

£189.73 24 Sep 2026
Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears
96% match

Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears

MACMILLAN

£37.00 20 Sep 2026
Working with Video Gamers and Games in Therapy: A Clinician's Guide
96% match

Working with Video Gamers and Games in Therapy: A Clinician's Guide

Routledge

£130.97 27 Aug 2026
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
96% match

Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)

Routledge

£163.91 07 Sep 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
96% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£169.99 04 Sep 2026
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
96% match

Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)

Routledge

£164.23 19 Sep 2026
Video Games and Storytelling: Reading Games and Playing Books
96% match

Video Games and Storytelling: Reading Games and Playing Books

MACMILLAN

£43.80 18 Sep 2026
Global Game Industries and Cultural Policy (Palgrave Global Media Policy and Business)
96% match

Global Game Industries and Cultural Policy (Palgrave Global Media Policy and Business)

MACMILLAN

£100.11 30 Sep 2026
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
96% match

Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications

Information Science Reference

£59.63 19 Sep 2026
The Aesthetics of Videogames (Routledge Research in Aesthetics)
96% match

The Aesthetics of Videogames (Routledge Research in Aesthetics)

Routledge

£47.99 03 Oct 2026
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Advances in Game-Based Learning)
96% match

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Advances in Game-Based Learning)

Information Science Reference

£59.06 03 Oct 2026
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
96% match

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Information Science Reference

£64.36 26 Aug 2026
Understanding Games and Game Cultures
96% match

Understanding Games and Game Cultures

Sage Publishing

£106.41 25 Sep 2026
Game Enhanced Learning: Curriculum Integration Guide
96% match

Game Enhanced Learning: Curriculum Integration Guide

Information Science Reference

£130.65 25 Sep 2026