We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£47.78
This is the most expensive it has ever been. Walk away.
£48 today · previous high £48 · all-time low £47
MACMILLAN Gaming Lives in the Twenty-First Century: Literate Connections
We'll watch every seller, every day. One email when your price arrives.
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 62 days · 62 data points (no recent data)
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price Distribution
Price distribution over 62 days • 2 price levels
Price Analysis
Most common price: £47 (58 days, 93.5%)
Price range: £47 - £48
Price levels: 2 different prices over 62 days
Description
Product Specifications
- Brand
- MACMILLAN
- Format
- paperback
- ASIN
- 1403972206
- Category
- Books > Subjects > Biography
- Domain
- Amazon UK
- Release Date
- 06 June 2007
- Listed Since
- 13 February 2007
Barcode
No barcode data available
Similar Products You Might Like
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
Gaming Film: How Games are Reshaping Contemporary Cinema
MACMILLAN
Gaming Innovations in Higher Education - IGI Global Research
Information Science Reference
Computer Games as Educational and Management Tools: Uses and Approaches
Information Science Reference
Computer Games and Team and Individual Learning
Elsevier
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Gaming Globally: Production, Play, and Place (Critical Media Studies)
MACMILLAN
Games and Education: Designs in and for Learning: 2 (Gaming Ecologies and Pedagogies Series, 2)
Brill - Sense
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Information Science Reference
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
IGI Global
Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears
MACMILLAN
Working with Video Gamers and Games in Therapy: A Clinician's Guide
Routledge
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
Routledge
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
Routledge
Video Games and Storytelling: Reading Games and Playing Books
MACMILLAN
Global Game Industries and Cultural Policy (Palgrave Global Media Policy and Business)
MACMILLAN
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
Information Science Reference
The Aesthetics of Videogames (Routledge Research in Aesthetics)
Routledge
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Advances in Game-Based Learning)
Information Science Reference
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Information Science Reference
Understanding Games and Game Cultures
Sage Publishing
Game Enhanced Learning: Curriculum Integration Guide
Information Science Reference