£59.43

Information Science Reference Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Advances in Game-Based Learning)

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Description

As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
31 May 2010
Listed Since
13 November 2009

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