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Information Science Reference Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Advances in Game-Based Learning)

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£163.91 £48.58 £73.74 £98.90 £124.07 £149.23 £174.39 25 July 2026 11 August 2026 29 August 2026 15 September 2026 03 October 2026
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Price levels: 2 different prices over 71 days

Description

In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
31 May 2010
Listed Since
13 November 2009

Barcode

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