£148.37

Information Science Reference - Game-Based Learning Design Book

Price data last checked 47 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£148 today · cheaper than every other day in the last 3 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 44 days • 44 data points (No recent data available)

Historical
Generating forecast...
£148.37 £140.95 £143.92 £146.89 £149.85 £152.82 £155.79 13 March 2026 23 March 2026 03 April 2026 14 April 2026 25 April 2026

Price Distribution

Price distribution over 44 days • 1 price levels

Days at Price
44 days 0 11 22 33 44 £148 Days at Price

Price Analysis

Most common price: £148 (44 days, 100.0%)

Price range: £148 - £148

Price levels: 1 different prices over 44 days

Description

Educational gaming is expanding rapidly across universities, military training, and private business sectors. As these technologies grow, understanding the cognitive and psychological foundations of successful video games becomes necessary for effective curriculum design and better learning outcomes. Developments in Current Game-Based Learning Design and Deployment provides essential research from experts in educational games development, e-learning, and multimedia. This volume brings together multidisciplinary insights from professionals working in educational psychology and information technology to explore how games can be used as powerful tools for instruction. Whether you are a researcher, educator, or developer, this book offers a deep look into the latest advancements in the field. It serves as a vital resource for those looking to understand the mechanics of digital learning and how to implement effective game-based strategies in professional and academic environments.

Key Features

Explores multidisciplinary research covering cognitive and psychological aspects of successful educational video games.

Provides insights from professionals in e-learning, multimedia, and educational psychology for better curriculum design.

Covers latest advancements in game-based learning design and deployment across various professional sectors.

Addresses practical applications for educational games in universities, military training, and private business.

Integrates perspectives from information technology and educational games development specialists.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
31 July 2012
Listed Since
13 May 2012

Barcode

No barcode data available

Similar Products You Might Like

Cases on Digital Game-Based Learning: Methods, Models, and Strategies
98% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£148.37 09 Feb 2026
Design, Motivation, and Frameworks in Game-Based Learning
98% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£117.02 10 Mar 2026
Design, Motivation, and Frameworks in Game-Based Learning
98% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£148.37 05 Apr 2026
Design and Implementation of Educational Games: Theoretical and Practical Perspectives (Premier Reference Source)
97% match

Design and Implementation of Educational Games: Theoretical and Practical Perspectives (Premier Reference Source)

Information Science Reference

£60.59 23 Apr 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
97% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£78.23 15 Feb 2026
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
97% match

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Information Science Reference

£65.33 30 Jan 2026
Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
97% match

Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)

Information Science Reference

£152.29 30 Mar 2026
Information Science Reference - Game Enhanced Learning Book
97% match

Information Science Reference - Game Enhanced Learning Book

Information Science Reference

£129.76 10 Mar 2026
Games and Education: Designs in and for Learning: 2 (Gaming Ecologies and Pedagogies Series, 2)
97% match

Games and Education: Designs in and for Learning: 2 (Gaming Ecologies and Pedagogies Series, 2)

Brill - Sense

£87.99 12 Mar 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
97% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Advances in Game Design and Development Research (Computer Science, Technology and Applications)
97% match

Advances in Game Design and Development Research (Computer Science, Technology and Applications)

Nova Science Publishers Inc

£156.28 23 Jan 2026
Routledge Digital Games and Learning: Research and Theory
97% match

Routledge Digital Games and Learning: Research and Theory

Routledge

£125.00 18 Apr 2026
Computer Games and Team and Individual Learning
97% match

Computer Games and Team and Individual Learning

Elsevier

£70.67 23 Feb 2026
Computer Games as Educational and Management Tools: Uses and Approaches
97% match

Computer Games as Educational and Management Tools: Uses and Approaches

Information Science Reference

£58.49 02 Mar 2026
CRC Press Educational Game Design Fundamentals Book
97% match

CRC Press Educational Game Design Fundamentals Book

CRC Press

£100.00 29 Apr 2026
Cases on the Societal Effects of Persuasive Games (Advances in Multimedia and Interactive Technologies)
97% match

Cases on the Societal Effects of Persuasive Games (Advances in Multimedia and Interactive Technologies)

Information Science Reference

£198.00 23 Apr 2026
Global Perspectives on Gameful and Playful Teaching and Learning
97% match

Global Perspectives on Gameful and Playful Teaching and Learning

Information Science Reference

£179.71 07 Feb 2026
CRC Press Video Games and Interactive Media Book
97% match

CRC Press Video Games and Interactive Media Book

CRC Press

£174.75 08 May 2026
Routledge Game Science in Hybrid Learning Spaces Book
97% match

Routledge Game Science in Hybrid Learning Spaces Book

Routledge

£140.13 25 Apr 2026
Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)
97% match

Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)

Information Science Reference

£148.37 25 Jan 2026
Aesthetics and Design for Game-based Learning (Digital Games, Simulations, and Play in Learning)
97% match

Aesthetics and Design for Game-based Learning (Digital Games, Simulations, and Play in Learning)

Routledge

£112.87 08 Jan 2026
Game-Based Learning and Gamification for Education
97% match

Game-Based Learning and Gamification for Education

£58.09 21 Feb 2026
Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)
97% match

Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)

Information Science Reference

£265.88 14 Jan 2026
Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)
97% match

Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)

Information Science Reference

£171.63 12 Jan 2026