We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£160.06
Information Science Reference Design, Motivation, and Frameworks in Game-Based Learning
Price data last checked 14 day(s) ago - will refresh soon
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£160 today · previous high £160 · all-time low £148
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 77 days · 77 data points (no recent data)
Price Distribution
Price distribution over 77 days • 2 price levels
Price Analysis
Most common price: £148 (44 days, 57.1%)
Price range: £148 - £160
Price levels: 2 different prices over 77 days
Description
Key Features
Examines the use of commercial games as powerful tools to make curriculum more engaging and relatable for students.
Provides a multidisciplinary perspective to compare and juxtapose successful game-based learning practices.
Covers a broad range of academic topics including educational game design and gamification.
Serves as a critical scholarly resource for understanding the core themes of game-based learning.
Explores how games can be tied to curriculum to enhance the overall student learning experience.
Product Specifications
- Format
- hardcover
- ASIN
- 1522560262
- Domain
- Amazon UK
- Release Date
- 13 July 2018
- Listed Since
- 29 March 2018
Barcode
No barcode data available
Similar Products You Might Like
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Routledge Digital Games and Learning: Research and Theory
Routledge
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Gaming Innovations in Higher Education - IGI Global Book
Information Science Reference
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Advances in Game-Based Learning)
Information Science Reference
Games and Education: Designs in and for Learning: 2 (Gaming Ecologies and Pedagogies Series, 2)
Brill - Sense
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
Routledge
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
Springer
Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
Kogan Page
Computer Games as Educational and Management Tools: Uses and Approaches
Information Science Reference