We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£148.37
Information Science Reference Design, Motivation, and Frameworks in Game-Based Learning
Price data last checked 67 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
It has never been this cheap. We have no record of a lower price.
£148 today · cheaper than every other day in the last 3 months
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 24 days • 24 data points (No recent data available)
Price Distribution
Price distribution over 24 days • 1 price levels
Price Analysis
Most common price: £148 (24 days, 100.0%)
Price range: £148 - £148
Price levels: 1 different prices over 24 days
Description
Key Features
Examines the use of commercial games as powerful tools to make curriculum more engaging and relatable for students.
Provides a multidisciplinary perspective to compare and juxtapose successful game-based learning practices.
Covers a broad range of academic topics including educational game design and gamification.
Serves as a critical scholarly resource for understanding the core themes of game-based learning.
Explores how games can be tied to curriculum to enhance the overall student learning experience.
Product Specifications
- Format
- hardcover
- ASIN
- 1522560262
- Domain
- Amazon UK
- Release Date
- 13 July 2018
- Listed Since
- 29 March 2018
Barcode
No barcode data available
Similar Products You Might Like
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Information Science Reference
Game-Based Learning and Gamification for Education
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference
Aesthetics and Design for Game-based Learning (Digital Games, Simulations, and Play in Learning)
Routledge
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
Springer
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)
Information Science Reference
Global Perspectives on Gameful and Playful Teaching and Learning
Information Science Reference
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Routledge Digital Games and Learning: Research and Theory
Routledge
Gamification in Education: Breakthroughs in Research and Practice
Information Science Reference
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
Gaming Innovations in Higher Education - IGI Global Book
Information Science Reference
Advances in Game Design and Development Research (Computer Science, Technology and Applications)
Nova Science Publishers Inc
Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches (Advances in Game-Based Learning)
Information Science Reference
Practical Perspectives on Educational Theory and Game Development
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Advances in Game-Based Learning)
Information Science Reference
Games and Education: Designs in and for Learning: 2 (Gaming Ecologies and Pedagogies Series, 2)
Brill - Sense
Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
Routledge
Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)
Information Science Reference
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
Routledge