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£91.73
Springer Gamification: Using Game Elements in Serious Contexts (Progress in IS)
Price data last checked 47 day(s) ago - refreshing...
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Last 44 days • 44 data points (No recent data available)
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Price distribution over 44 days • 3 price levels
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Most common price: £84 (22 days, 50.0%)
Price range: £84 - £92
Price levels: 3 different prices over 44 days
Description
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 3319455559
- Domain
- Amazon UK
- Release Date
- 12 October 2016
- Listed Since
- 22 July 2016
Barcode
No barcode data available