We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£91.73
Springer Gamification: Using Game Elements in Serious Contexts (Progress in IS)
Price data last checked 92 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£92 today · previous high £92 · all-time low £75
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 639 days • 639 data points (No recent data available)
Price Distribution
Price distribution over 639 days • 5 price ranges
Price Analysis
Most common range: £85-88 (389 days, 60.9%)
Price range: £75 - £92
Price levels: 5 price ranges over 639 days
Description
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 3319455559
- Domain
- Amazon UK
- Release Date
- 12 October 2016
- Listed Since
- 22 July 2016
Barcode
No barcode data available
Similar Products You Might Like
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)
Gamification in Education: Breakthroughs in Research and Practice
Information Science Reference
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
Information Science Reference
Gamification in the RhetComp Curriculum (Series in Critical Media Studies)
Utilizing Gamification in Servicescapes for Improved Consumer Engagement
Business Science Reference
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
Information Science Reference
Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)
Game-Based Learning and Gamification for Education
Next-Generation Applications and Implementations of Gamification Systems
Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)
Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)
Information Science Reference
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Gaming Innovations in Higher Education - IGI Global Book
Information Science Reference
Actionable Gamification - Beyond Points, Badges, and Leaderboards
Yu-kai Chou
Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
Kogan Page
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
MACMILLAN
Practical Perspectives on Educational Theory and Game Development
Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (Advances in Medical Technologies and Clinical Practice)
Ingramcontent
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
IGI Global