£88.73

About as cheap as it gets — within 5% of the all-time low it hit 2 months ago.

£89 today · all-time low £88 (Jul 2026) · usually £89

Springer Gamification: Using Game Elements in Serious Contexts (Progress in IS)

View at Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 62 days · 62 data points (no recent data)

Historical
Generating forecast…
£89.66 £87.81 £88.22 £88.62 £89.02 £89.42 £89.83 25 July 2026 09 August 2026 24 August 2026 08 September 2026 24 September 2026
View at Amazon ↗

Price data last checked 29 day(s) ago - will refresh soon

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 62 days • 3 price levels

Days at Price
Current Price
30 days 30 days · current 2 days 0 8 15 23 30 £88 £89 £90 Days at Price

Price Analysis

Most common price: £88 (30 days, 48.4%)

Price range: £88 - £90

Price levels: 3 different prices over 62 days

Description

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
12 October 2016
Listed Since
22 July 2016

Barcode

No barcode data available

Similar Products You Might Like

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
98% match

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)

Springer

£120.41 25 Sep 2026
Gamification in the RhetComp Curriculum (Series in Critical Media Studies)
97% match

Gamification in the RhetComp Curriculum (Series in Critical Media Studies)

£8.38 23 Sep 2026
Design, Motivation, and Frameworks in Game-Based Learning
97% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£117.02 24 Sep 2026
Design, Motivation, and Frameworks in Game-Based Learning
97% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£167.66 30 Sep 2026
Gaming Innovations in Higher Education - IGI Global Research
97% match

Gaming Innovations in Higher Education - IGI Global Research

Information Science Reference

£122.65 02 Oct 2026
Actionable Gamification - Beyond Points, Badges, and Leaderboards
96% match

Actionable Gamification - Beyond Points, Badges, and Leaderboards

Yu-kai Chou

Price unavailable
Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
96% match

Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust

Kogan Page

£70.25 02 Oct 2026
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
96% match

Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£149.46 24 Sep 2026
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
96% match

The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

MACMILLAN

£89.99 30 Sep 2026
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
96% match

Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)

IGI Global

£189.73 24 Sep 2026
Gamification - Analysis, Design, Development and Ludification
96% match

Gamification - Analysis, Design, Development and Ludification

IntechOpen

£119.00 29 Sep 2026
Pfeiffer Gamification of Learning and Instruction Fieldbook
96% match

Pfeiffer Gamification of Learning and Instruction Fieldbook

Pfeiffer

£49.84 20 Oct 2026
Understanding Games and Game Cultures
96% match

Understanding Games and Game Cultures

Sage Publishing

£106.41 25 Sep 2026