We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£122.65
This is the usual price. Wait for it to drop, or tell us your number.
£123 today · usual range £113–£134 · best ever £113
Information Science Reference Gaming Innovations in Higher Education - IGI Global Research
Price data last checked 38 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 53 days · 53 data points (no recent data)
Price data last checked 38 day(s) ago - refreshing...
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price Distribution
Price distribution over 53 days • 5 price levels
Price Analysis
Most common price: £123 (15 days, 28.3%)
Price range: £113 - £134
Price levels: 5 different prices over 53 days
Description
Key Features
This book by Information Science Reference provides scholarly research on applying gaming techniques to higher education learning activities.
Explore how gamification increases student engagement through the use of real-time feedback on learning activities.
Learn how gaming technologies allow students to reflect on their completion and retention of learned tasks.
This reference work includes research on topics such as virtual learning to improve instructional design.
Access the latest scholarly knowledge regarding the use of gaming innovations to make education more successful.
Product Specifications
- Format
- hardcover
- ASIN
- 1522529810
- Domain
- Amazon UK
- Release Date
- 13 July 2017
- Listed Since
- 03 May 2017
Barcode
No barcode data available
Similar Products You Might Like
Game-Based Learning and Gamification for Education
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
Information Science Reference
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
IGI Global
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
MACMILLAN
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
Information Science Reference
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Information Science Reference
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends (Premier Reference Source)
Information Science Reference
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Computer Games as Educational and Management Tools: Uses and Approaches
Information Science Reference
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Advances in Game-Based Learning)
Information Science Reference
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
Information Science Reference
Gaming Film: How Games are Reshaping Contemporary Cinema
MACMILLAN
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Gaming and Simulations: Cognitive, Social, Cultural Aspects
Information Science Reference
Game Enhanced Learning: Curriculum Integration Guide
Information Science Reference