We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£148.37
Information Science Reference Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
Price data last checked 114 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
Same price for 7 weeks. Today is much like next week.
£148 for 52 days straight · last change was Dec 2025
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 617 days • 617 data points (No recent data available)
Price Distribution
Price distribution over 617 days • 5 price ranges
Price Analysis
Most common range: £155-164 (292 days, 43.4%)
Price range: £136 - £183
Price levels: 5 price ranges over 673 days
Description
Product Specifications
- Format
- hardcover
- ASIN
- 1466650710
- Domain
- Amazon UK
- Release Date
- 31 January 2014
- Listed Since
- 28 September 2013
Barcode
No barcode data available
Similar Products You Might Like
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
Gamification in Education: Breakthroughs in Research and Practice
Information Science Reference
Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
Springer
Utilizing Gamification in Servicescapes for Improved Consumer Engagement
Business Science Reference
Gaming Innovations in Higher Education - IGI Global Book
Information Science Reference
Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)
Next-Generation Applications and Implementations of Gamification Systems
Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)
Gamification in the RhetComp Curriculum (Series in Critical Media Studies)
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
Information Science Reference
Utilizing Gamification in Servicescapes for Improved Consumer Engagement (Advances in Business Strategy and Competitive Advantage)
Business Science Reference
Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (Advances in Medical Technologies and Clinical Practice)
Ingramcontent
Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)
Information Science Reference
Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
Kogan Page
Game-Based Learning and Gamification for Education
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice
Pfeiffer
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
MACMILLAN
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference