£78.87

Academic Press Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Intelligent Data-Centric Systems)

Price data last checked 94 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

Same price for 12 weeks. Today is much like next week.

£79 for 84 days straight · last change was Dec 2025

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 637 days • 637 data points (No recent data available)

Historical
Generating forecast...
£79.18 £72.31 £73.81 £75.31 £76.81 £78.31 £79.81 09 June 2024 15 November 2024 23 April 2025 29 September 2025 07 March 2026

Price Distribution

Price distribution over 637 days • 5 price levels

Days at Price
Current Price
56 days 92 days 262 days 119 days 108 days · current 0 66 131 197 262 £73 £76 £77 £78 £79 Days at Price

Price Analysis

Most common price: £77 (262 days, 41.1%)

Price range: £73 - £79

Price levels: 5 different prices over 637 days

Description

Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification. This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
20 May 2016
Listed Since
03 March 2016

Barcode

No barcode data available

Similar Products You Might Like

Design, Motivation, and Frameworks in Game-Based Learning
96% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£148.37 05 Apr 2026
Next-Generation Applications and Implementations of Gamification Systems
96% match

Next-Generation Applications and Implementations of Gamification Systems

£196.47 25 Jan 2026
Design, Motivation, and Frameworks in Game-Based Learning
96% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£117.02 10 Mar 2026
Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)
96% match

Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)

Information Science Reference

£171.63 12 Jan 2026
Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)
96% match

Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)

£219.98 23 Jan 2026
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
96% match

Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)

£246.05 14 Jan 2026
Learning Environment and Design: Current and Future Impacts (Educational Communications and Technology Yearbook)
96% match

Learning Environment and Design: Current and Future Impacts (Educational Communications and Technology Yearbook)

£128.45 12 Jan 2026
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
96% match

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)

Springer

£111.22 10 Mar 2026
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
96% match

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)

Springer

£115.22 14 Jan 2026
Game-Based Learning and Gamification for Education
96% match

Game-Based Learning and Gamification for Education

£58.09 21 Feb 2026
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
96% match

Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)

Information Science Reference

£148.37 15 Feb 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
96% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£148.37 09 Feb 2026
Optimizing Higher Education Learning Through Activities and Assessments
96% match

Optimizing Higher Education Learning Through Activities and Assessments

Information Science Reference

£179.71 24 Jan 2026
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
96% match

The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

MACMILLAN

£89.99 04 Apr 2026
Assessment and Teaching of 21st Century Skills: Methods and Approach (Educational Assessment in an Information Age)
96% match

Assessment and Teaching of 21st Century Skills: Methods and Approach (Educational Assessment in an Information Age)

Springer

£70.75 10 Apr 2026
Assessment and Teaching of 21st Century Skills: Methods and Approach (Educational Assessment in an Information Age)
96% match

Assessment and Teaching of 21st Century Skills: Methods and Approach (Educational Assessment in an Information Age)

Springer

£61.99 08 Mar 2026
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
96% match

Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Springer

£91.73 09 Mar 2026
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
96% match

Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)

£151.06 10 Mar 2026
Computer Games and Team and Individual Learning
96% match

Computer Games and Team and Individual Learning

Elsevier

£70.67 23 Feb 2026
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
96% match

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Information Science Reference

£148.37 09 Feb 2026
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
96% match

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)

Routledge

£157.37 12 Jan 2026
Routledge Digital Games and Learning: Research and Theory
96% match

Routledge Digital Games and Learning: Research and Theory

Routledge

£125.00 18 Apr 2026
Interactivity in E-Learning: Case Studies and Frameworks (Advances in Game-Based Learning)
96% match

Interactivity in E-Learning: Case Studies and Frameworks (Advances in Game-Based Learning)

Information Science Reference

£58.28 20 Apr 2026
Springer Advances in Human Factors in Training and Learning
96% match

Springer Advances in Human Factors in Training and Learning

Springer

£107.61 19 Apr 2026