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Information Science Reference - Gamification in Education Book

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£323.00 £256.52 £271.02 £285.53 £300.03 £314.54 £329.04 11 August 2026 01 September 2026 23 September 2026 14 October 2026 05 November 2026
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Most common price: £301 (18 days, 20.7%)

Price range: £263 - £323

Price levels: 9 different prices over 87 days

Description

Serious games offer a unique opportunity to engage students more effectively than traditional teaching methods. As the 21st century demands new ways to ensure effectual learning, understanding the concept of play in an educational setting is essential. Gamification in Education: Breakthroughs in Research and Practice serves as an innovative reference source for those studying the integration of games within curriculums. This academic resource provides the latest material on various approaches and the specific issues faced when implementing game-based learning. It covers a wide range of topics including virtual worlds, educational computer games, and the fundamental concept of learning through play. This book is designed for researchers and educators looking for academic insights into modern instructional strategies.

Key Features

This book by Information Science Reference provides latest academic material on integrating games into modern curriculums.

Explore diverse topics including learning through play and the use of virtual worlds in educational settings.

Gain insights into the application of educational computer games to improve student engagement.

Access research regarding the different approaches and issues faced when using serious games in teaching.

This reference source is designed to help educators understand how to utilize play for effectual learning.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
05 January 2018
Listed Since
13 October 2017

Barcode

No barcode data available

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