£324.40

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£324 today · usual range £278–£325 · best ever £278

Ingramcontent Gamification for Clinical Practice Research Handbook - Ingramcontent

Amazon

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£324.66 £272.93 £284.21 £295.50 £306.79 £318.08 £329.36 11 August 2026 16 August 2026 22 August 2026 28 August 2026 03 September 2026
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Most common price: £325 (23 days, 95.8%)

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Description

The healthcare industry has increasingly adopted games as a way to promote personal health and wellness. This handbook examines how gamification principles use positive reinforcement to engage patients, helping them follow clinical and self-care guidelines more effectively. By exploring new possibilities for primary prevention, this text serves as a comprehensive resource for understanding how interactive elements can improve health outcomes. Designed for a diverse audience, this book provides empirical evidence and reviews current studies. It is an essential resource for academics, researchers, and healthcare professionals, as well as practitioners and patients interested in the intersection of medical technology and game-based engagement.

Key Features

This handbook reviews current studies and empirical evidence regarding gamification in the healthcare industry.

The text explores how positive reinforcement through games can help patients follow clinical and self-care guidelines.

It provides research on using gamification principles for primary prevention and personal health promotion.

This resource is designed for academics, researchers, practitioners, healthcare professionals, and patients.

Part of the Advances in Medical Technologies and Clinical Practice series from Idea Group,U.S.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
14 September 2015
Listed Since
15 September 2015

Barcode

No barcode data available

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