£68.57

Kogan Page Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust

Price data last checked 55 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£69 today · cheaper than every other day in the last 3 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 36 days • 36 data points (No recent data available)

Historical
Generating forecast...
£68.62 £68.57 £68.58 £68.59 £68.60 £68.61 £68.63 11 March 2026 19 March 2026 28 March 2026 06 April 2026 15 April 2026

Price Distribution

Price distribution over 36 days • 1 price levels

Days at Price
36 days 0 9 18 27 36 £69 Days at Price

Price Analysis

Most common price: £69 (36 days, 100.0%)

Price range: £69 - £69

Price levels: 1 different prices over 36 days

Description

Gamification for Businessshows how games and game-based design can be used to effectively tackle business challenges and improve organizational performance. From siloed working and information overload to the clash between ongoing operations and innovation, this book shows how to identify what type of game is best suited to each business issue. With guidance on online games, simulations, event-based games and gamified training, this book ensures that business leaders and senior decision makers feel confident in their ability to assess the opportunities of each type of gamification for their business. Including case studies from more than 20 organizations who have implemented a game-based solution, this book outlines the business issue in each company and the aim of the game, the impact the game had and key learning points to help readers implement a similar type of game in their own business. Based on extensive research into the effectiveness of games and real-world examples from companies who have experienced the benefits of serious games and design thinking, Gamification for Business is essential reading for all business professionals looking to improve employee motivation, boost engagement, create a cohesive team environment and facilitate innovation in their company for improved business performance.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
03 December 2018
Listed Since
01 August 2018

Barcode

No barcode data available

Similar Products You Might Like

Next-Generation Applications and Implementations of Gamification Systems
97% match

Next-Generation Applications and Implementations of Gamification Systems

£196.47 25 Jan 2026
Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)
97% match

Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)

£219.98 23 Jan 2026
Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)
97% match

Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)

£269.55 14 Jan 2026
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
97% match

Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)

£246.05 14 Jan 2026
Utilizing Gamification in Servicescapes for Improved Consumer Engagement
97% match

Utilizing Gamification in Servicescapes for Improved Consumer Engagement

Business Science Reference

£163.79 14 Jan 2026
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
97% match

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)

Springer

£111.22 10 Mar 2026
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
97% match

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)

Springer

£115.22 14 Jan 2026
The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
97% match

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education

Pfeiffer

£49.33 02 Feb 2026
Design, Motivation, and Frameworks in Game-Based Learning
96% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£148.37 05 Apr 2026
Gamification in Education: Breakthroughs in Research and Practice
96% match

Gamification in Education: Breakthroughs in Research and Practice

Information Science Reference

£273.71 14 Jan 2026
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
96% match

Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Springer

£91.73 09 Mar 2026
Design, Motivation, and Frameworks in Game-Based Learning
96% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£117.02 10 Mar 2026
Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)
96% match

Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)

£301.19 09 Jan 2026
Game-Based Learning and Gamification for Education
96% match

Game-Based Learning and Gamification for Education

£58.09 21 Feb 2026
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
96% match

Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)

Information Science Reference

£148.37 15 Feb 2026
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
96% match

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Information Science Reference

£148.37 09 Feb 2026
Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)
96% match

Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)

Information Science Reference

£171.63 12 Jan 2026
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
96% match

Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)

£151.06 10 Mar 2026
Practical Perspectives on Educational Theory and Game Development
96% match

Practical Perspectives on Educational Theory and Game Development

£171.87 09 Jan 2026
Global Perspectives on Gameful and Playful Teaching and Learning
96% match

Global Perspectives on Gameful and Playful Teaching and Learning

Information Science Reference

£179.71 07 Feb 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
96% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£148.37 09 Feb 2026
Gaming Innovations in Higher Education - IGI Global Book
96% match

Gaming Innovations in Higher Education - IGI Global Book

Information Science Reference

£117.04 18 Apr 2026
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
96% match

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)

Routledge

£157.37 12 Jan 2026
Gamification in the RhetComp Curriculum (Series in Critical Media Studies)
96% match

Gamification in the RhetComp Curriculum (Series in Critical Media Studies)

£80.85 08 Mar 2026