£70.25

Kogan Page Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust

Price data last checked 9 day(s) ago - will refresh soon

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£70 today · previous high £70 · all-time low £69

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 82 days · 82 data points (no recent data)

Historical
Generating forecast…
£70.25 £68.40 £68.81 £69.21 £69.61 £70.01 £70.42 25 April 2026 15 May 2026 04 June 2026 24 June 2026 15 July 2026

Price Distribution

Price distribution over 82 days • 2 price levels

Days at Price
Current Price
64 days 18 days · current 0 16 32 48 64 £69 £70 Days at Price

Price Analysis

Most common price: £69 (64 days, 78.0%)

Price range: £69 - £70

Price levels: 2 different prices over 82 days

Description

Gamification for Businessshows how games and game-based design can be used to effectively tackle business challenges and improve organizational performance. From siloed working and information overload to the clash between ongoing operations and innovation, this book shows how to identify what type of game is best suited to each business issue. With guidance on online games, simulations, event-based games and gamified training, this book ensures that business leaders and senior decision makers feel confident in their ability to assess the opportunities of each type of gamification for their business. Including case studies from more than 20 organizations who have implemented a game-based solution, this book outlines the business issue in each company and the aim of the game, the impact the game had and key learning points to help readers implement a similar type of game in their own business. Based on extensive research into the effectiveness of games and real-world examples from companies who have experienced the benefits of serious games and design thinking, Gamification for Business is essential reading for all business professionals looking to improve employee motivation, boost engagement, create a cohesive team environment and facilitate innovation in their company for improved business performance.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
03 December 2018
Listed Since
01 August 2018

Barcode

No barcode data available

Similar Products You Might Like

Next-Generation Applications and Implementations of Gamification Systems
97% match

Next-Generation Applications and Implementations of Gamification Systems

£199.66 19 Jun 2026
Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)
97% match

Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)

£262.48 17 Jun 2026
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
97% match

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)

Springer

£118.26 10 Jul 2026
The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
97% match

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education

Pfeiffer

£48.56 24 Jun 2026
Design, Motivation, and Frameworks in Game-Based Learning
96% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£160.06 13 Jul 2026
Gamification in Education: Breakthroughs in Research and Practice
96% match

Gamification in Education: Breakthroughs in Research and Practice

Information Science Reference

£323.00 17 Jun 2026
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
96% match

Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Springer

£89.66 09 Jul 2026
Design, Motivation, and Frameworks in Game-Based Learning
96% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£117.02 10 Jul 2026
Utilizing Gamification in Servicescapes for Improved Consumer Engagement (Advances in Business Strategy and Competitive Advantage)
96% match

Utilizing Gamification in Servicescapes for Improved Consumer Engagement (Advances in Business Strategy and Competitive Advantage)

IGI Global

£229.73 17 Jun 2026
Game-Based Learning and Gamification for Education
96% match

Game-Based Learning and Gamification for Education

£58.09 02 Jul 2026
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
96% match

Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)

Information Science Reference

£169.99 29 Jun 2026
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
96% match

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Information Science Reference

£170.96 26 Jun 2026
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
96% match

Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£151.06 10 Jul 2026
Global Perspectives on Gameful and Playful Teaching and Learning
96% match

Global Perspectives on Gameful and Playful Teaching and Learning

Information Science Reference

£210.28 26 Jun 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
96% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£169.99 26 Jun 2026
Gaming Innovations in Higher Education - IGI Global Book
96% match

Gaming Innovations in Higher Education - IGI Global Book

Information Science Reference

£134.00 15 Jul 2026
Gamification in the RhetComp Curriculum (Series in Critical Media Studies)
96% match

Gamification in the RhetComp Curriculum (Series in Critical Media Studies)

£25.67 09 Jul 2026
Advances in Game Design and Development Research (Computer Science, Technology and Applications)
96% match

Advances in Game Design and Development Research (Computer Science, Technology and Applications)

Nova Science Publishers Inc

£153.17 18 Jun 2026
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
96% match

The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

MACMILLAN

£89.99 13 Jul 2026
Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition: 77 (New Literacies and Digital Epistemologies)
96% match

Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition: 77 (New Literacies and Digital Epistemologies)

Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften

£41.95 02 Jul 2026
Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Intelligent Data-Centric Systems)
96% match

Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Intelligent Data-Centric Systems)

Academic Press

£76.79 08 Jul 2026
Industrial and Organizational Psychology: Research and Practice
95% match

Industrial and Organizational Psychology: Research and Practice

Wiley

£62.63 11 Jul 2026