£196.47

Next-Generation Applications and Implementations of Gamification Systems

Price data last checked 135 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the usual price. Wait for it to drop, or tell us your number.

£196 today · usual range £0–£0 · best ever £170

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 85 days • 85 data points (No recent data available)

Historical
Generating forecast...
£203.00 £166.22 £174.24 £182.27 £190.29 £198.32 £206.34 02 November 2025 23 November 2025 14 December 2025 04 January 2026 25 January 2026

Price Distribution

Price distribution over 85 days • 3 price levels

Days at Price
Current Price
43 days 27 days · current 15 days 0 11 22 32 43 £170 £196 £203 Days at Price

Price Analysis

Most common price: £170 (43 days, 50.6%)

Price range: £170 - £203

Price levels: 3 different prices over 85 days

Description

Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
22 October 2021
Listed Since
02 July 2021

Barcode

No barcode data available

Similar Products You Might Like

Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)
99% match

Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)

£219.98 23 Jan 2026
Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
97% match

Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust

Kogan Page

£68.57 15 Apr 2026
Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)
97% match

Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)

£269.55 14 Jan 2026
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
97% match

Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)

Information Science Reference

£148.37 15 Feb 2026
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
97% match

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)

Springer

£111.22 10 Mar 2026
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
97% match

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)

Springer

£115.22 14 Jan 2026
Utilizing Gamification in Servicescapes for Improved Consumer Engagement
97% match

Utilizing Gamification in Servicescapes for Improved Consumer Engagement

Business Science Reference

£163.79 14 Jan 2026
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
97% match

Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Springer

£91.73 09 Mar 2026
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
97% match

Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)

£246.05 14 Jan 2026
Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)
97% match

Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)

£301.19 09 Jan 2026
Gamification in Education: Breakthroughs in Research and Practice
96% match

Gamification in Education: Breakthroughs in Research and Practice

Information Science Reference

£273.71 14 Jan 2026
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
96% match

Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)

£151.06 10 Mar 2026
Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Intelligent Data-Centric Systems)
96% match

Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Intelligent Data-Centric Systems)

Academic Press

£78.87 07 Mar 2026
The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
96% match

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education

Pfeiffer

£49.33 02 Feb 2026
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice
96% match

The Gamification of Learning and Instruction Fieldbook: Ideas into Practice

Pfeiffer

£49.61 16 Mar 2026
Game-Based Learning and Gamification for Education
96% match

Game-Based Learning and Gamification for Education

£58.09 21 Feb 2026
Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)
96% match

Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)

Information Science Reference

£171.63 12 Jan 2026
Practical Perspectives on Educational Theory and Game Development
96% match

Practical Perspectives on Educational Theory and Game Development

£171.87 09 Jan 2026
Gamification in the RhetComp Curriculum (Series in Critical Media Studies)
96% match

Gamification in the RhetComp Curriculum (Series in Critical Media Studies)

£80.85 08 Mar 2026
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
96% match

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Information Science Reference

£148.37 09 Feb 2026
Design, Motivation, and Frameworks in Game-Based Learning
96% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£148.37 05 Apr 2026
Gaming Innovations in Higher Education - IGI Global Book
96% match

Gaming Innovations in Higher Education - IGI Global Book

Information Science Reference

£117.04 18 Apr 2026
Design, Motivation, and Frameworks in Game-Based Learning
96% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£117.02 10 Mar 2026
Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (Advances in Medical Technologies and Clinical Practice)
95% match

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (Advances in Medical Technologies and Clinical Practice)

Ingramcontent

£277.63 07 Feb 2026