£202.96

It has never been this cheap. We have no record of a lower price.

£203 today · cheaper than every other day in the last 3 months

Next-Generation Applications and Implementations of Gamification Systems

View at Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 24 days · 24 data points (no recent data)

Historical
Generating forecast…
£202.98 £202.96 £202.96 £202.97 £202.97 £202.98 £202.98 01 August 2026 06 August 2026 12 August 2026 18 August 2026 24 August 2026
View at Amazon ↗

Price data last checked 60 day(s) ago - refreshing...

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 24 days • 1 price levels

Days at Price
24 days 0 6 12 18 24 £203 Days at Price

Price Analysis

Most common price: £203 (24 days, 100.0%)

Price range: £203 - £203

Price levels: 1 different prices over 24 days

Description

Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
22 October 2021
Listed Since
02 July 2021

Barcode

No barcode data available

Similar Products You Might Like

Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)
99% match

Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)

£261.98 21 Aug 2026
Gamification in Education and Business
98% match

Gamification in Education and Business

Springer

£128.58 07 Oct 2026
Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
97% match

Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust

Kogan Page

£70.25 02 Oct 2026
Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)
97% match

Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)

£307.67 20 Aug 2026
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
97% match

Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)

Information Science Reference

£169.99 08 Sep 2026
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
97% match

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)

Springer

£120.41 25 Sep 2026
Springer Gamification in Learning and Education Book
97% match

Springer Gamification in Learning and Education Book

Springer

£120.83 20 Aug 2026
Utilizing Gamification in Servicescapes for Improved Consumer Engagement
97% match

Utilizing Gamification in Servicescapes for Improved Consumer Engagement

Business Science Reference

£155.99 20 Aug 2026
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
97% match

Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Springer

£88.73 24 Sep 2026
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
97% match

Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)

Information Science Reference

£272.93 20 Aug 2026
Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)
97% match

Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)

IGI Global

£303.97 14 Aug 2026
Utilizing Gamification in Servicescapes for Improved Consumer Engagement (Advances in Business Strategy and Competitive Advantage)
96% match

Utilizing Gamification in Servicescapes for Improved Consumer Engagement (Advances in Business Strategy and Competitive Advantage)

IGI Global

£229.13 21 Aug 2026
The Gamification of Work: The Use of Games in the Workplace (Focus)
96% match

The Gamification of Work: The Use of Games in the Workplace (Focus)

Wiley

£113.13 10 Oct 2026
Gamification in Education: Breakthroughs in Research and Practice
96% match

Gamification in Education: Breakthroughs in Research and Practice

Information Science Reference

£299.55 20 Aug 2026
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
96% match

Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£149.46 24 Sep 2026
Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Intelligent Data-Centric Systems)
96% match

Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Intelligent Data-Centric Systems)

Elsevier

£80.47 22 Sep 2026
Pfeiffer Gamification of Learning and Instruction Book
96% match

Pfeiffer Gamification of Learning and Instruction Book

Pfeiffer

£48.54 28 Aug 2026
Pfeiffer Gamification of Learning and Instruction Fieldbook
96% match

Pfeiffer Gamification of Learning and Instruction Fieldbook

Pfeiffer

£49.84 20 Oct 2026
Game-Based Learning and Gamification for Education
96% match

Game-Based Learning and Gamification for Education

£58.09 11 Sep 2026
Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)
96% match

Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)

Information Science Reference

£176.28 15 Aug 2026
Practical Perspectives on Educational Theory and Game Development
96% match

Practical Perspectives on Educational Theory and Game Development

Information Science Reference

£197.48 14 Aug 2026
Gamification in the RhetComp Curriculum (Series in Critical Media Studies)
96% match

Gamification in the RhetComp Curriculum (Series in Critical Media Studies)

£8.38 23 Sep 2026
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
96% match

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Information Science Reference

£162.76 04 Sep 2026
Gamification Strategies for Higher Education Retention - Scholarly Research
96% match

Gamification Strategies for Higher Education Retention - Scholarly Research

Information Science Reference

£128.98 07 Oct 2026