£176.28

About as cheap as it gets — within 5% of the all-time low it hit 2 months ago.

£176 today · all-time low £170 (Aug 2026) · usually the usual

Information Science Reference Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)

View at Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 21 days · 21 data points (no recent data)

Historical
Generating forecast…
£196.11 £167.20 £173.51 £179.82 £186.12 £192.43 £198.74 26 July 2026 31 July 2026 05 August 2026 10 August 2026 15 August 2026
View at Amazon ↗

Price data last checked 70 day(s) ago - refreshing...

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 21 days • 3 price levels

Days at Price
Current Price
4 days 1 day · current 16 days 0 4 8 12 16 £170 £176 £196 Days at Price

Price Analysis

Most common price: £196 (16 days, 76.2%)

Price range: £170 - £196

Price levels: 3 different prices over 21 days

Description

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
23 August 2016
Listed Since
27 July 2016

Barcode

No barcode data available

Similar Products You Might Like

Gaming Innovations in Higher Education - IGI Global Research
98% match

Gaming Innovations in Higher Education - IGI Global Research

Information Science Reference

£122.65 02 Oct 2026
Gamification in Education: Breakthroughs in Research and Practice
98% match

Gamification in Education: Breakthroughs in Research and Practice

Information Science Reference

£299.55 20 Aug 2026
Game-Based Learning and Gamification for Education
98% match

Game-Based Learning and Gamification for Education

£58.09 11 Sep 2026
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
97% match

Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)

Information Science Reference

£272.93 20 Aug 2026
Design, Motivation, and Frameworks in Game-Based Learning
97% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£167.66 30 Sep 2026
Design, Motivation, and Frameworks in Game-Based Learning
97% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£117.02 24 Sep 2026
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
97% match

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)

Springer

£120.41 25 Sep 2026
Springer Gamification in Learning and Education Book
97% match

Springer Gamification in Learning and Education Book

Springer

£120.83 20 Aug 2026
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
97% match

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Information Science Reference

£64.36 26 Aug 2026
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
97% match

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Information Science Reference

£162.76 04 Sep 2026
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
97% match

Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£149.46 24 Sep 2026
Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)
97% match

Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)

IGI Global

£303.97 14 Aug 2026
Gamification Strategies for Higher Education Retention - Scholarly Research
97% match

Gamification Strategies for Higher Education Retention - Scholarly Research

Information Science Reference

£128.98 07 Oct 2026
The Gamification of Work: The Use of Games in the Workplace (Focus)
97% match

The Gamification of Work: The Use of Games in the Workplace (Focus)

Wiley

£113.13 10 Oct 2026
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
97% match

Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)

Information Science Reference

£169.99 08 Sep 2026
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
97% match

Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Springer

£88.73 24 Sep 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
97% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£169.99 04 Sep 2026
Game-Based Learning Design and Deployment - Educational Gaming Research
97% match

Game-Based Learning Design and Deployment - Educational Gaming Research

Information Science Reference

£164.98 06 Oct 2026
Computer Games as Educational and Management Tools: Uses and Approaches
97% match

Computer Games as Educational and Management Tools: Uses and Approaches

Information Science Reference

£71.51 19 Sep 2026
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
97% match

The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

MACMILLAN

£89.99 30 Sep 2026
Utilizing Gamification in Servicescapes for Improved Consumer Engagement
97% match

Utilizing Gamification in Servicescapes for Improved Consumer Engagement

Business Science Reference

£155.99 20 Aug 2026
Gamification in the RhetComp Curriculum (Series in Critical Media Studies)
97% match

Gamification in the RhetComp Curriculum (Series in Critical Media Studies)

£8.38 23 Sep 2026
Practical Perspectives on Educational Theory and Game Development
97% match

Practical Perspectives on Educational Theory and Game Development

Information Science Reference

£197.48 14 Aug 2026
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Advances in Game-Based Learning)
96% match

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Advances in Game-Based Learning)

Information Science Reference

£59.06 03 Oct 2026