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£128.98
Information Science Reference Gamification in Higher Education - Information Science Reference
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Description
Key Features
Explores how gaming technologies support learning initiatives to help improve student retention rates in higher education.
Provides research on using game thinking challenges to increase student engagement and motivation during coursework.
Examines the use of adaptive infrastructures to map educational content for more effective learning experiences.
Analyzes how gamification can assist with student attendance by creating more interactive academic environments.
Offers a scholarly look at emerging research and opportunities regarding gaming technology in modern classrooms.
Product Specifications
- Format
- Paperback
- ASIN
- 1799820807
- Domain
- Amazon UK
- Release Date
- 10 April 2020
- Listed Since
- 08 May 2020
Barcode
No barcode data available
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