We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£128.98
Information Science Reference Gamification in Higher Education - Information Science Reference
Price data last checked 70 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
It has never been this cheap. We have no record of a lower price.
£129 today · cheaper than every other day in the last 3 months
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 21 days • 21 data points (No recent data available)
Price Distribution
Price distribution over 21 days • 1 price levels
Price Analysis
Most common price: £129 (21 days, 100.0%)
Price range: £129 - £129
Price levels: 1 different prices over 21 days
Description
Key Features
Explores how gaming technologies support learning initiatives to help improve student retention rates in higher education.
Provides research on using game thinking challenges to increase student engagement and motivation during coursework.
Examines the use of adaptive infrastructures to map educational content for more effective learning experiences.
Analyzes how gamification can assist with student attendance by creating more interactive academic environments.
Offers a scholarly look at emerging research and opportunities regarding gaming technology in modern classrooms.
Product Specifications
- Format
- paperback
- ASIN
- 1799820807
- Domain
- Amazon UK
- Release Date
- 10 April 2020
- Listed Since
- 08 May 2020
Barcode
No barcode data available
Similar Products You Might Like
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
Information Science Reference
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
Information Science Reference
Gaming Innovations in Higher Education - IGI Global Book
Information Science Reference
Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)
IGI Global
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
MACMILLAN
Gamification in Education: Breakthroughs in Research and Practice
Information Science Reference
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
MACMILLAN
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
Springer
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Gamification in Education and Business
Springer
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
Information Science Reference
Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)
Information Science Reference
Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education
Routledge
Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)
Utilizing Gamification in Servicescapes for Improved Consumer Engagement
Business Science Reference
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
Game-Based Learning and Gamification for Education
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Practical Perspectives on Educational Theory and Game Development
Information Science Reference
Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
Kogan Page
Gamification in the RhetComp Curriculum (Series in Critical Media Studies)
Utilizing Gamification in Servicescapes for Improved Consumer Engagement (Advances in Business Strategy and Competitive Advantage)
IGI Global