We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£105.00
It has never been this cheap. We have no record of a lower price.
£105 today · cheaper than every other day in the last 3 months
Routledge Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education
We'll watch every seller, every day. One email when your price arrives.
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 74 days · 74 data points (no recent data)
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price Distribution
Price distribution over 74 days • 1 price levels
Price Analysis
Most common price: £105 (74 days, 100.0%)
Price range: £105 - £105
Price levels: 1 different prices over 74 days
Description
Product Specifications
- Brand
- Routledge
- Format
- hardcover
- ASIN
- 0415725712
- Domain
- Amazon UK
- Release Date
- 28 October 2015
- Listed Since
- 26 February 2014
Barcode
No barcode data available
Similar Products You Might Like
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
Springer
Gamification Strategies for Higher Education Retention - Scholarly Research
Information Science Reference
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
Information Science Reference
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
Information Science Reference
Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)
IGI Global
Gamification in Education and Business
Springer
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
Kogan Page
Game-Based Learning and Gamification for Education
Springer Gamification in Learning and Education Book
Springer
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Gamification in Education: Breakthroughs in Research and Practice
Information Science Reference
Understanding Games and Game Cultures
Sage Publishing
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Pfeiffer Gamification of Learning and Instruction Book
Pfeiffer
Game Science in Hybrid Learning Spaces - Routledge
Routledge
Next-Generation Applications and Implementations of Gamification Systems
Practical Perspectives on Educational Theory and Game Development
Information Science Reference
Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)
Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
MACMILLAN
Utilizing Gamification in Servicescapes for Improved Consumer Engagement
Business Science Reference
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
MACMILLAN