We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£140.13
Routledge Game Science in Hybrid Learning Spaces Book
Price data checked 2 days ago
Price History & Forecast
Last 89 days • 89 data points
Price Distribution
Price distribution over 89 days • 4 price levels
Price Analysis
Most common price: £140 (52 days, 58.4%)
Price range: £136 - £140
Price levels: 4 different prices over 89 days
Description
Key Features
Examines the impact of digital games, simulations, and play within modern hybrid learning environments.
Analyzes the connection between digital and physical spaces to help bridge formal and informal learning.
Provides insight into hybrid learning strategies that reduce constraints of time and physical location.
Discusses methods for creating seamless and measurable learning outcomes in diverse educational settings.
Explores the changing boundaries of teaching and learning in a modern, technology-driven world.
Product Specifications
- Brand
- Routledge
- Format
- hardcover
- ASIN
- 1138239755
- Domain
- Amazon UK
- Release Date
- 20 May 2020
- Listed Since
- 09 July 2016
Barcode
No barcode data available
Similar Products You Might Like
Routledge Digital Games and Learning: Research and Theory
Routledge
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
Routledge
Hybrid Learning Spaces (Understanding Teaching-Learning Practice)
Springer
Hybrid Play: Crossing Boundaries in Game Design, Players Identities and Play Spaces (Routledge Advances in Game Studies)
Routledge
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
Routledge
Routledge Hybrid Play - Game Design and Player Identities Book
Routledge
Game-based Learning Across the Disciplines (Advances in Game-Based Learning)
Springer
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
Springer
Neo-Simulation and Gaming Toward Active Learning: 18 (Translational Systems Sciences, 18)
Springer
Global Perspectives on Gameful and Playful Teaching and Learning
Information Science Reference
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
Springer
Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12
Routledge
Global Perspectives on Gameful and Playful Teaching and Learning
Information Science Reference
Springer - Smart Pedagogy of Game-based Learning Book
Springer
Data Analytics Approaches in Educational Games and Gamification Systems (Smart Computing and Intelligence)
Springer
Using Games and Simulations for Teaching and Assessment: Key Issues
Routledge
Springer - Game-Based Assessment Revisited Book
Springer
Becoming an Innovative Teacher Educator: Designing & Developing a Successful Hybrid Course (Education in a Competitive & Globalizing World Series)
Games and Simulations in Online Learning: Research and Development Frameworks
IGI Global
Simulation and Game-Based Learning in Emergency and Disaster Management
Learning Science: Theory, Research, and Practice (BUSINESS BOOKS)
McGraw-Hill Education
Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education
Routledge
Serious Games: Mechanisms and Effects
Routledge
Designing Hybrid Learning Environments and Processes: Interactive Communication Tools for Active Learning (SpringerBriefs in Applied Sciences and Technology)
Springer