£157.37

Routledge Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)

Illustrated

Price data last checked 148 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

Same price for 14 weeks. Today is much like next week.

£157 for 101 days straight · last change was Oct 2025

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 583 days • 583 data points (No recent data available)

Historical
Generating forecast...
£157.75 £122.83 £130.45 £138.07 £145.69 £153.31 £160.93 09 June 2024 01 November 2024 27 March 2025 19 August 2025 12 January 2026

Price Distribution

Price distribution over 583 days • 6 price levels

Days at Price
Current Price
27 days 16 days 15 days 230 days 246 days · current 49 days · current 0 62 123 185 246 £126 £141 £146 £153 £157 £158 Days at Price

Price Analysis

Most common price: £157 (246 days, 42.2%)

Price range: £126 - £158

Price levels: 6 different prices over 583 days

Description

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults. Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers: A toolkit of guidelines, templates and checklists. Concrete examples of different types of game-based learning using six case studies. Examples of games that show active and experiential learning Practical examples of educational game design and development. This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice. A companion website is available and provides up-to-date technological information, additional resources and further examples.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
15 October 2009
Listed Since
01 August 2008

Barcode

No barcode data available

Similar Products You Might Like

Routledge Digital Games and Learning: Research and Theory
97% match

Routledge Digital Games and Learning: Research and Theory

Routledge

£125.00 18 Apr 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
97% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£148.37 09 Feb 2026
Global Perspectives on Gameful and Playful Teaching and Learning
97% match

Global Perspectives on Gameful and Playful Teaching and Learning

Information Science Reference

£179.71 07 Feb 2026
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
97% match

Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)

Routledge

£46.99 13 Apr 2026
Computer Games and Team and Individual Learning
97% match

Computer Games and Team and Individual Learning

Elsevier

£70.67 23 Feb 2026
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
97% match

Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences

CRC Press

£49.44 04 Feb 2026
Design, Motivation, and Frameworks in Game-Based Learning
97% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£148.37 05 Apr 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
97% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 08 Mar 2026
Design, Motivation, and Frameworks in Game-Based Learning
97% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£117.02 10 Mar 2026
Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12
97% match

Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12

Routledge

£136.11 06 Feb 2026
Educational game design: Building blocks of flow experience
97% match

Educational game design: Building blocks of flow experience

VDM Verlag

£51.09 19 Apr 2026
Learn to Play: Designing Tutorials for Video Games
97% match

Learn to Play: Designing Tutorials for Video Games

CRC Press

£50.99 11 Jan 2026
The Multiplayer Classroom: Designing Coursework as a Game
96% match

The Multiplayer Classroom: Designing Coursework as a Game

CRC Press

£95.55 28 Feb 2026
Digital Games and Mathematics Learning: Potential, Promises and Pitfalls: 4 (Mathematics Education in the Digital Era, 4)
96% match

Digital Games and Mathematics Learning: Potential, Promises and Pitfalls: 4 (Mathematics Education in the Digital Era, 4)

Springer

£78.30 08 Mar 2026
Information Science Reference - Game Enhanced Learning Book
96% match

Information Science Reference - Game Enhanced Learning Book

Information Science Reference

£129.76 10 Mar 2026
Aesthetics and Design for Game-based Learning (Digital Games, Simulations, and Play in Learning)
96% match

Aesthetics and Design for Game-based Learning (Digital Games, Simulations, and Play in Learning)

Routledge

£112.87 08 Jan 2026
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
96% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£148.37 24 Feb 2026
New Traditional Games for Learning: A Case Book
96% match

New Traditional Games for Learning: A Case Book

Routledge

£120.00 18 Feb 2026
Data Analytics Approaches in Educational Games and Gamification Systems (Smart Computing and Intelligence)
96% match

Data Analytics Approaches in Educational Games and Gamification Systems (Smart Computing and Intelligence)

Springer

£74.70 24 Feb 2026
Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition: 77 (New Literacies and Digital Epistemologies)
96% match

Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition: 77 (New Literacies and Digital Epistemologies)

Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften

£40.42 20 Feb 2026
The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
96% match

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education

Pfeiffer

£49.33 02 Feb 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
96% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£78.23 15 Feb 2026
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
96% match

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Information Science Reference

£65.33 30 Jan 2026
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
96% match

Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy

£70.46 23 Jan 2026