£76.38

Springer Digital Games and Mathematics Learning: Potential, Promises and Pitfalls: 4 (Mathematics Education in the Digital Era, 4)

Price data last checked 15 day(s) ago - will refresh soon

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£76 today · previous high £76 · all-time low £76

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 76 days · 76 data points (no recent data)

Historical
Generating forecast…
£76.38 £75.70 £75.85 £76.00 £76.14 £76.29 £76.44 25 April 2026 13 May 2026 01 June 2026 20 June 2026 09 July 2026

Price Distribution

Price distribution over 76 days • 1 price levels

Days at Price
76 days 0 19 38 57 76 £76 Days at Price

Price Analysis

Most common price: £76 (76 days, 100.0%)

Price range: £76 - £76

Price levels: 1 different prices over 76 days

Description

Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives―of educators, cognitive scientists, psychologists and sociologists―on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age―proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field. Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a te xtual artefact) will be supported by Springer’s online platform―allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
14 October 2015
Listed Since
22 August 2014

Barcode

No barcode data available

Similar Products You Might Like

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
97% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 09 Jul 2026
Creativity and Technology in Mathematics Education: 10 (Mathematics Education in the Digital Era, 10)
97% match

Creativity and Technology in Mathematics Education: 10 (Mathematics Education in the Digital Era, 10)

Springer

£117.77 06 Jul 2026
Learning Experiences To Promote Mathematics Learning: Yearbook 2014, Association Of Mathematics Educators
96% match

Learning Experiences To Promote Mathematics Learning: Yearbook 2014, Association Of Mathematics Educators

World Scientific Publishing Company

£51.00 11 Jul 2026
Routledge Digital Games and Learning: Research and Theory
96% match

Routledge Digital Games and Learning: Research and Theory

Routledge

£125.00 15 Jul 2026
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
96% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£172.71 03 Jul 2026
Computer Games and Team and Individual Learning
96% match

Computer Games and Team and Individual Learning

Elsevier

£70.67 03 Jul 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
96% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£80.65 29 Jun 2026
Mathematics Instruction: Goals, Tasks And Activities - Yearbook 2018, Association Of Mathematics Educators
96% match

Mathematics Instruction: Goals, Tasks And Activities - Yearbook 2018, Association Of Mathematics Educators

Scientific Publishing

£43.86 11 Jul 2026
Digital Technologies in Designing Mathematics Education Tasks: Potential and Pitfalls: 8 (Mathematics Education in the Digital Era, 8)
96% match

Digital Technologies in Designing Mathematics Education Tasks: Potential and Pitfalls: 8 (Mathematics Education in the Digital Era, 8)

Springer

£104.07 10 Jul 2026
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
96% match

Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)

Springer

£74.96 09 Jul 2026
Technology in Mathematics Teaching: Selected Papers of the 13th ICTMT Conference: 13 (Mathematics Education in the Digital Era, 13)
96% match

Technology in Mathematics Teaching: Selected Papers of the 13th ICTMT Conference: 13 (Mathematics Education in the Digital Era, 13)

Springer

£80.23 09 Jul 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
96% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£169.99 26 Jun 2026
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
96% match

Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)

Routledge

£51.63 14 Jul 2026
Adventures of Mind and Mathematics (Mathematics in Mind)
96% match

Adventures of Mind and Mathematics (Mathematics in Mind)

Springer

£92.16 10 Jul 2026
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
96% match

Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems

MDPI AG

£49.32 11 Jul 2026
Global Perspectives on Gameful and Playful Teaching and Learning
96% match

Global Perspectives on Gameful and Playful Teaching and Learning

Information Science Reference

£210.28 26 Jun 2026
Adventures of Mind and Mathematics (Mathematics in Mind)
96% match

Adventures of Mind and Mathematics (Mathematics in Mind)

Springer

£92.17 04 Jul 2026
Digital Curricula in School Mathematics (HC) (Research in Mathematics Education)
96% match

Digital Curricula in School Mathematics (HC) (Research in Mathematics Education)

Information Age Publishing

£63.10 03 Jul 2026
Research on Mathematics Textbooks and Teachers’ Resources: Advances and Issues (ICME-13 Monographs)
96% match

Research on Mathematics Textbooks and Teachers’ Resources: Advances and Issues (ICME-13 Monographs)

Springer

£156.61 09 Jul 2026
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
96% match

Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)

Routledge

£149.54 06 Jul 2026
Imitation Market Modeling in Digital Economy: Game Theoretic Approaches: 368 (Lecture Notes in Networks and Systems, 368)
96% match

Imitation Market Modeling in Digital Economy: Game Theoretic Approaches: 368 (Lecture Notes in Networks and Systems, 368)

Springer

£104.50 12 Jul 2026
Honoring the Code: Conversations with Great Game Designers
96% match

Honoring the Code: Conversations with Great Game Designers

CRC Press

£46.49 08 Jul 2026
Data Analytics Approaches in Educational Games and Gamification Systems (Smart Computing and Intelligence)
96% match

Data Analytics Approaches in Educational Games and Gamification Systems (Smart Computing and Intelligence)

Springer

£75.92 03 Jul 2026
Sharpening Everyday Mental/thinking Skills Through Mathematics Problem Solving And Beyond: 0 (Problem Solving in Mathematics and Beyond)
96% match

Sharpening Everyday Mental/thinking Skills Through Mathematics Problem Solving And Beyond: 0 (Problem Solving in Mathematics and Beyond)

World Scientific Publishing Company

£78.21 03 Jul 2026