We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£70.67
Elsevier Computer Games and Team and Individual Learning
Price data last checked 106 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£71 today · previous high £71 · all-time low £70
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 625 days • 625 data points (No recent data available)
Price Distribution
Price distribution over 625 days • 2 price levels
Price Analysis
Most common price: £70 (405 days, 64.8%)
Price range: £70 - £71
Price levels: 2 different prices over 625 days
Description
Product Specifications
- Brand
- Elsevier
- Format
- Hardcover
- ASIN
- 0080453430
- Domain
- Amazon UK
- Release Date
- 02 October 2007
- Listed Since
- 04 July 2007
Barcode
No barcode data available
Similar Products You Might Like
Routledge Digital Games and Learning: Research and Theory
Routledge
Computer Games and Instruction
Information Age Publishing
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference
Computer Games as Educational and Management Tools: Uses and Approaches
Information Science Reference
Global Perspectives on Gameful and Playful Teaching and Learning
Information Science Reference
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
Routledge
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
Routledge
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
Information Science Reference
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Educational Potential of Computer Games (Continuum Studies in Education (Hardcover))
Continuum
Information Science Reference - Game Enhanced Learning Book
Information Science Reference
Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)
Information Science Reference
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
Springer
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Information Science Reference
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
Advances in Game Design and Development Research (Computer Science, Technology and Applications)
Nova Science Publishers Inc
The Multiplayer Classroom: Designing Coursework as a Game
CRC Press
Serious Games and Edutainment Applications: Volume II
Springer
Gaming Lives in the Twenty-First Century: Literate Connections
MACMILLAN
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
Routledge
Digital Games and Mathematics Learning: Potential, Promises and Pitfalls: 4 (Mathematics Education in the Digital Era, 4)
Springer
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Information Science Reference