We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£46.22
Information Age Publishing Computer Games and Instruction
Price data last checked 103 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
It has never been this cheap. We have no record of a lower price.
£46 today · cheaper than every other day in the last 24 months
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 628 days • 628 data points (No recent data available)
Price Distribution
Price distribution over 628 days • 3 price levels
Price Analysis
Most common price: £54 (348 days, 55.4%)
Price range: £46 - £55
Price levels: 3 different prices over 628 days
Description
Product Specifications
- Format
- Paperback
- ASIN
- 1617354082
- Domain
- Amazon UK
- Release Date
- 01 May 2011
- Listed Since
- 25 March 2011
Barcode
No barcode data available
Similar Products You Might Like
Computer Games and Team and Individual Learning
Elsevier
Computer Games as Educational and Management Tools: Uses and Approaches
Information Science Reference
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
Routledge
Routledge Digital Games and Learning: Research and Theory
Routledge
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
Routledge
Educational Potential of Computer Games (Continuum Studies in Education (Hardcover))
Continuum
Global Perspectives on Gameful and Playful Teaching and Learning
Information Science Reference
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Information Science Reference - Game Enhanced Learning Book
Information Science Reference
Gaming Lives in the Twenty-First Century: Literate Connections
MACMILLAN
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
Routledge
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Springer - Computer Games and New Media Cultures Handbook
Springer
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
CRC Press
Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)
Lexington Books
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
Information Science Reference
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Information Science Reference
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Inside the Video Game Industry: Game Developers Talk About the Business of Play
Routledge
Algorithmic and Architectural Gaming Design: Implementation and Development
Information Science Reference
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg