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Springer Computer Games and New Media Cultures: Digital Games Studies Handbook

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Description

Computer Games and New Media Cultures is a comprehensive handbook that explores digital games studies as a serious academic field. This used book in good condition examines gaming as both a significant economic phenomenon and integral part of contemporary media culture in postmodern societies. The handbook addresses the rapid growth of gaming as a research subject, reflecting on how tens of millions of young people engage with digital gaming whilst scepticism about its academic legitimacy persists in some circles. Published by Springer, this resource provides essential scholarly perspectives on gaming culture, media convergence, and the cultural significance of computer games in the digital age.

Key Features

Used book in good condition from Springer, covering comprehensive digital games studies research and academic analysis.

Explores gaming as both an economic phenomenon and intrinsic component of convergent media culture in postmodern societies.

Addresses the academic relevance of computer games studies despite historical scepticism in traditional scholarly circles.

Provides scholarly perspectives on how digital gaming influences contemporary media culture and young people's engagement with avatars and gaming characters.

Serves as a handbook reference for understanding games studies as a legitimate field of academic enquiry and research.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
25 May 2012
Listed Since
26 September 2011

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