£114.49

Springer - Computer Games and New Media Cultures Handbook

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Description

Explore the academic landscape of digital gaming with this comprehensive handbook from Springer. As digital gaming becomes a significant economic force and a core part of convergent media culture, understanding its impact on postmodern societies is more important than ever. This text addresses the shift from gaming being a research backwater to a subject requiring urgent academic inquiry. This handbook examines the ubiquity of gaming and the massive amount of time spent by young people interacting with digital avatars and characters. It provides a scholarly perspective on a subject that is often met with skepticism in certain academic circles. Whether you are a student or a researcher, this resource offers a deep look into the evolving world of digital games studies and the cultural shifts driven by new media.

Key Features

Academic insight into digital gaming as a major economic phenomenon in modern society.

Detailed examination of convergent media culture and its role in postmodern life.

Scholarly analysis of the transition of game studies from a research backwater to an urgent field of study.

Exploration of how young people interact with digital avatars and gaming characters.

Used book in good condition, making it a practical choice for researchers and students.

Published by Springer, a trusted name in academic and professional literature.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
25 May 2012
Listed Since
26 September 2011

Barcode

No barcode data available

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