£127.67

Routledge Critical Gaming: Interactive History and Virtual Heritage

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Description

Critical Gaming: Interactive History and Virtual Heritage offers a deep look into how computer games can strengthen the digital humanities. This book provides scholars with a way to understand the advantages and issues of game design, helping to bridge the gap between traditional research and modern digital tools. By exploring how designing, playing, and modifying games affects the field, this text encourages researchers to expand computer game studies. It is particularly useful for those looking to improve their teaching and research within the realm of virtual heritage. Readers will find practical insights into the recurring themes found in the design, playtesting, and interface of serious games. This resource is designed for academics and professionals interested in game-based learning for cultural heritage and interactive history. It provides the theoretical background needed to integrate gaming methodologies into digital humanities research and museum-related studies.

Key Features

Expand your digital humanities research by understanding the theory and practical application of computer game design.

Learn how designing and modifying games can improve teaching and research in the field of virtual heritage.

Explore recurring issues in the design, playtesting, and interface of serious games used for educational purposes.

Gain insights into game-based learning specifically tailored for cultural heritage and interactive history.

Develop a better understanding of the advantages and challenges presented by modern game design in academic settings.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
11 September 2015
Listed Since
11 March 2015

Barcode

No barcode data available

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