£82.88

De Gruyter Oldenbourg De Gruyter (Not) In the Game: History, Paratexts, and Games 13

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Price distribution over 82 days • 5 price levels

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Most common price: £87 (23 days, 28.0%)

Price range: £21 - £88

Price levels: 5 different prices over 82 days

Description

Explore the deep connection between video games and historical representation in (Not) In the Game: History, Paratexts, and Games: 13. This academic work from the Video Games and the Humanities series examines how the gaming industry uses history to market products and how the creation and promotion of games leave lasting historical markers. Instead of looking only at the gameplay itself, this book shifts the focus toward paratexts, which are the various accompanying elements that orbit a game. Through detailed case studies, readers can learn how these ancillary materials provide access to a game's history and how we can use historical methods to study the medium of video games more effectively. This text is a valuable resource for those interested in how history is used within the digital landscape and how the broader context of a game's development and marketing shapes our understanding of the medium. It provides a new way to analyze the relationship between gaming and historical study.

Key Features

Examines how the video game industry uses historical themes and settings to sell products to consumers.

Provides a detailed look at paratexts and the accompanying elements that surround and define a game's identity.

Shifts the academic debate from the games themselves to the wider ancillary materials used in promotion and creation.

Includes various case studies that explore the relationship between gaming and the humanities.

Offers insights into how we can use historical methods to better study the evolution of video games.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
07 August 2023
Listed Since
09 January 2023

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