We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£86.37
It has never been this cheap. We have no record of a lower price.
£86 today · cheaper than every other day in the last 3 months
De Gruyter Oldenbourg Not In the Game: History, Paratexts & Games - Volume 13
Price data last checked 31 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 60 days · 60 data points (no recent data)
Price data last checked 31 day(s) ago - refreshing...
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price Distribution
Price distribution over 60 days • 2 price levels
Price Analysis
Most common price: £86 (49 days, 81.7%)
Price range: £86 - £87
Price levels: 2 different prices over 60 days
Description
Key Features
Part of the Video Games and the Humanities series (Volume 13) from De Gruyter Oldenbourg, providing peer-reviewed scholarship on gaming studies.
Examines paratexts and ancillary materials surrounding games to uncover how history is constructed and communicated beyond the games themselves.
Uses multiple case studies to shift analytical focus from individual games to the wider ecosystem of promotional and contextual elements.
Explores how the gaming industry strategically employs history as a marketing and product development tool.
Provides academic frameworks for studying game history through historical methodology and textual analysis.
Bridges video game studies with humanities scholarship, offering resources for researchers and educators in both fields.
Product Specifications
- Brand
- De Gruyter Oldenbourg
- Format
- hardcover
- ASIN
- 3110737698
- Domain
- Amazon UK
- Release Date
- 07 August 2023
- Listed Since
- 09 January 2023
Barcode
No barcode data available
Similar Products You Might Like
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
Critical Gaming: Interactive History and Virtual Heritage
Routledge
Video Games and Interactive Media: New Digital Entertainment
CRC Press
Understanding Games and Game Cultures
Sage Publishing
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Videogames
Routledge
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
Routledge
Cases on the Societal Effects of Persuasive Games (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Handbook of Computer Games Technology: Volume II: 2
Clanrye International
Design and Implementation of Educational Games: Theoretical and Practical Perspectives (Premier Reference Source)
Information Science Reference
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
Routledge
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
Routledge
Online Gaming in Context: The social and cultural significance of online games (Routledge Advances in Sociology)
Routledge
Gaming Culture(s) in India: Digital Play in Everyday Life
Routledge
Handbook of Computer Games Technology: Volume I: 1
Clanrye International
GAME DESIGN PERSPECTIVES (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
Cengage Learning
Basics of Game Design - CRC Press Professional Guide
CRC Press
Handbook of Digital Games - Wiley Research & Development
Wiley
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
MACMILLAN
Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)
Springer
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Inside the Video Game Industry: Game Developers Talk About the Business of Play
Routledge