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De Gruyter Oldenbourg Not In the Game: History, Paratexts & Games - Volume 13

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Description

How do games represent history, and how do we understand the history of games themselves? This scholarly work explores the relationship between historical representation in gaming and the creation of game histories through paratexts - the accompanying elements that orbit game texts. Rather than focusing solely on the games themselves, this volume uses case studies to examine ancillary materials and demonstrates how history is leveraged both within games and as a tool for studying them. Published by De Gruyter Oldenbourg as part of the Video Games and the Humanities series, this book offers academic insights into how the gaming industry uses history for commercial purposes whilst revealing the historical markers left behind in creation and promotional processes.

Key Features

Part of the Video Games and the Humanities series (Volume 13) from De Gruyter Oldenbourg, providing peer-reviewed scholarship on gaming studies.

Examines paratexts and ancillary materials surrounding games to uncover how history is constructed and communicated beyond the games themselves.

Uses multiple case studies to shift analytical focus from individual games to the wider ecosystem of promotional and contextual elements.

Explores how the gaming industry strategically employs history as a marketing and product development tool.

Provides academic frameworks for studying game history through historical methodology and textual analysis.

Bridges video game studies with humanities scholarship, offering resources for researchers and educators in both fields.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
07 August 2023
Listed Since
09 January 2023

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