£109.99

Springer Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)

Price data last checked 150 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£110 today · cheaper than every other day in the last 24 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 581 days • 581 data points (No recent data available)

Historical
Generating forecast...
£109.99 £104.49 £106.69 £108.89 £111.09 £113.29 £115.49 10 June 2024 02 November 2024 27 March 2025 19 August 2025 11 January 2026

Price Distribution

Price distribution over 581 days • 1 price levels

Days at Price
581 days 0 145 291 436 581 £110 Days at Price

Price Analysis

Most common price: £110 (581 days, 100.0%)

Price range: £110 - £110

Price levels: 1 different prices over 581 days

Description

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
07 April 2020
Listed Since
15 November 2019

Barcode

No barcode data available

Similar Products You Might Like

Game User Experience Evaluation (Human–Computer Interaction Series)
98% match

Game User Experience Evaluation (Human–Computer Interaction Series)

Springer

£73.52 14 Apr 2026
Game User Experience Evaluation (Human–Computer Interaction Series)
98% match

Game User Experience Evaluation (Human–Computer Interaction Series)

Springer

£74.07 27 Mar 2026
GAME DESIGN PERSPECTIVES (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
97% match

GAME DESIGN PERSPECTIVES (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)

Cengage Learning

£77.99 28 Jan 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
97% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Games User Research
97% match

Games User Research

Oxford University Press

£42.77 07 Jan 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
97% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£78.23 15 Feb 2026
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
97% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 07 Mar 2026
Videogames
97% match

Videogames

Routledge

£136.27 09 Mar 2026
Understanding Games and Game Cultures
97% match

Understanding Games and Game Cultures

Sage Publications

£96.58 11 Mar 2026
Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames
97% match

Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames

£120.61 08 Jan 2026
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
97% match

Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)

Springer

£73.85 23 Feb 2026
Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames
97% match

Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames

CRC Press

£46.12 31 Mar 2026
Basics of Game Design
97% match

Basics of Game Design

CRC Press

£67.15 28 Jan 2026
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)
96% match

Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)

Palgrave Pivot

£48.23 10 Apr 2026
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
96% match

The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)

£136.53 10 Jan 2026
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
96% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£163.79 12 Jan 2026
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
96% match

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)

De Gruyter Oldenbourg

£86.45 01 Mar 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
96% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 05 Apr 2026
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
96% match

Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)

Routledge

£123.00 14 Feb 2026
Algorithmic and Architectural Gaming Design: Implementation and Development
96% match

Algorithmic and Architectural Gaming Design: Implementation and Development

Information Science Reference

£163.79 14 Jan 2026
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
96% match

Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)

IGI Global

£179.71 08 Mar 2026
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
96% match

Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)

Routledge

£148.84 02 Mar 2026
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)
96% match

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)

Information Science Reference

£62.47 13 Jan 2026
Serious Games and Edutainment Applications: Volume II
96% match

Serious Games and Edutainment Applications: Volume II

Springer

£156.00 13 Jan 2026