We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£84.79
MACMILLAN Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
Price data last checked 111 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the usual price. Wait for it to drop, or tell us your number.
£85 today · usual range £0–£0 · best ever £78
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 620 days • 620 data points (No recent data available)
Price Distribution
Price distribution over 620 days • 2 price levels
Price Analysis
Most common price: £85 (587 days, 94.7%)
Price range: £78 - £85
Price levels: 2 different prices over 620 days
Description
Product Specifications
- Brand
- MACMILLAN
- Format
- Hardcover
- ASIN
- 3319438166
- Domain
- Amazon UK
- Release Date
- 04 January 2017
- Listed Since
- 01 July 2016
Barcode
No barcode data available
Similar Products You Might Like
Global Game Industries and Cultural Policy (Palgrave Global Media Policy and Business)
MACMILLAN
Gaming Globally: Production, Play, and Place (Critical Media Studies)
MACMILLAN
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
Information Science Reference
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
Routledge
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Understanding Games and Game Cultures
Sage Publications
The Chinese Video Game Industry (Palgrave Games in Context)
MACMILLAN
Lexington Books - Digital Game Culture in Korea: The Social at Play
Lexington Books
Inside the Video Game Industry: Game Developers Talk About the Business of Play
Routledge
Children, Gender, Video Games: Towards a Relational Approach to Multimedia
MACMILLAN
Children, Gender, Video Games: Towards a Relational Approach to Multimedia
MACMILLAN
Videogames
Routledge
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)
Lexington Books
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
Springer - Computer Games and New Media Cultures Handbook
Springer
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
MACMILLAN
Gaming Cultures and Place in Asia-Pacific (Routledge Studies in New Media and Cyberculture)
Routledge
Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)
Springer
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge