£60.33

Lexington Books - Digital Game Culture in Korea: The Social at Play

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Last 308 days • 305 data points (No recent data available)

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£62.71 £0.96 £14.43 £27.90 £41.38 £54.85 £68.32 01 May 2025 16 July 2025 01 October 2025 17 December 2025 04 March 2026

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Price distribution over 308 days • 9 price levels

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28 days 39 days 57 days 2 days 1 day 1 day 8 days 125 days 44 days 0 31 63 94 125 £6.58 £6.68 £6.74 £46 £51 £54 £57 £60 £63 Days at Price

Price Analysis

Most common price: £60 (125 days, 41.0%)

Price range: £6.58 - £63

Price levels: 9 different prices over 305 days

Description

Explore the complex relationship between technology and society in Digital Game Culture in Korea: The Social at Play. Published by Lexington Books, this book provides a critical ethnographic investigation into the media discourses that often label online gaming as a problem. Instead of focusing solely on addiction, author Florence M. Chee examines the sociocultural roles that games play in daily life. By looking at the specific sociohistorical and technocultural context of Korea, this work looks at how games act as a means of connection. It examines the bonds formed between players and the communities they build. This book is an essential resource for those studying how online environments create social spaces and meaningful connections in a modern, digital world.

Key Features

Critical ethnographic investigation into media discourses regarding online game addiction and social roles.

Examines the sociocultural importance of games within the context of everyday life.

Analyzes the specific sociohistorical and technocultural environment of Korea.

Explores how online games serve as a means of connection between players and their communities.

Offers a different perspective on gaming by looking at the social generation of player groups.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
15 May 2023
Listed Since
07 March 2023

Barcode

No barcode data available

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