£64.21

Lexington Books Social Exclusion, Power and Video Game Play: New Research in Digital Media and Technology

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£69.01 £63.73 £64.88 £66.03 £67.19 £68.34 £69.49 25 January 2026 29 January 2026 03 February 2026 07 February 2026 12 February 2026

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1 day · current 14 days 4 days 0 4 7 11 14 £64 £67 £69 Days at Price

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Most common price: £67 (14 days, 73.7%)

Price range: £64 - £69

Price levels: 3 different prices over 19 days

Description

While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.

Product Specifications

Format
Hardcover
Domain
Amazon UK
Release Date
01 March 2012
Listed Since
10 November 2011

Barcode

No barcode data available

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