We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£64.21
Lexington Books Social Exclusion, Power and Video Game Play: New Research in Digital Media and Technology
Price data last checked 118 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the usual price. Wait for it to drop, or tell us your number.
£64 today · usual range £0–£0 · best ever £57
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 613 days • 613 data points (No recent data available)
Price Distribution
Price distribution over 613 days • 8 price levels
Price Analysis
Most common price: £57 (284 days, 46.3%)
Price range: £57 - £79
Price levels: 8 different prices over 613 days
Description
Product Specifications
- Brand
- Lexington Books
- Format
- Hardcover
- ASIN
- 073913860X
- Domain
- Amazon UK
- Release Date
- 01 March 2012
- Listed Since
- 10 November 2011
Barcode
No barcode data available
Similar Products You Might Like
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
Information Science Reference
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
MACMILLAN
Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)
Routledge
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Springer - Computer Games and New Media Cultures Handbook
Springer
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Understanding Games and Game Cultures
Sage Publications
Lexington Books - Digital Game Culture in Korea: The Social at Play
Lexington Books
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
Routledge
Videogames
Routledge
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
Gaming Globally: Production, Play, and Place (Critical Media Studies)
MACMILLAN
Information Science Reference - Gaming and Simulations Research
Information Science Reference
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
Routledge
Digital Games for Minority Student Engagement: Emerging Research and Opportunities (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)
Springer
Governance of Digital Game Environments and Cultural Diversity: Transdisciplinary Enquiries
Edward Elgar Publishing
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
Information Science Reference
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
Inside the Video Game Industry: Game Developers Talk About the Business of Play
Routledge
Gaming and Gamers in Times of Pandemic
Bloomsbury Academic