We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£141.05
Routledge Gaming Cultures and Place in Asia-Pacific (Routledge Studies in New Media and Cyberculture)
Price data last checked 23 day(s) ago - will refresh soon
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£141 today · previous high £141 · all-time low £141
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 68 days · 68 data points (no recent data)
Price Distribution
Price distribution over 68 days • 1 price levels
Price Analysis
Most common price: £141 (68 days, 100.0%)
Price range: £141 - £141
Price levels: 1 different prices over 68 days
Description
Product Specifications
- Brand
- Routledge
- Format
- hardcover
- ASIN
- 0415996279
- Domain
- Amazon UK
- Release Date
- 25 June 2009
- Listed Since
- 22 October 2008
Barcode
No barcode data available
Similar Products You Might Like
Gaming Globally: Production, Play, and Place (Critical Media Studies)
MACMILLAN
Understanding Games and Game Cultures
Sage Publications
Global Game Industries and Cultural Policy (Palgrave Global Media Policy and Business)
MACMILLAN
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
MACMILLAN
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
The Digital Gaming Handbook
CRC Press
The Chinese Video Game Industry (Palgrave Games in Context)
MACMILLAN
Lexington Books - Digital Game Culture in Korea: The Social at Play
Lexington Books
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Information Science Reference
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
IGI Global
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Inside the Video Game Industry: Game Developers Talk About the Business of Play
Routledge
Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes (East Asian Popular Culture)
MACMILLAN
Springer - Computer Games and New Media Cultures Handbook
Springer
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
Routledge
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
Routledge
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies)
Routledge
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
Routledge
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
Routledge
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
Routledge