£140.35

Routledge Gaming Cultures and Place in Asia-Pacific (Routledge Studies in New Media and Cyberculture)

Price data last checked 108 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£140 today · previous high £140 · all-time low £106

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 623 days • 623 data points (No recent data available)

Historical
Generating forecast...
£140.35 £102.57 £110.81 £119.05 £127.30 £135.54 £143.79 10 June 2024 12 November 2024 17 April 2025 19 September 2025 22 February 2026

Price Distribution

Price distribution over 623 days • 6 price levels

Days at Price
Current Price
25 days 16 days 15 days 311 days 231 days 25 days · current 0 78 156 233 311 £106 £119 £123 £128 £132 £140 Days at Price

Price Analysis

Most common price: £128 (311 days, 49.9%)

Price range: £106 - £140

Price levels: 6 different prices over 623 days

Description

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region. About the Author Dr. Larissa Hjorth is a lecturer at RMIT University and is the author of The Art of Being Mobile (London, Routledge, 2008). Dr. Dean Chan teaches at the School of Communications and Arts, Edith Cowan University (ECU), in Perth, Australia.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
25 June 2009
Listed Since
22 October 2008

Barcode

No barcode data available

Similar Products You Might Like

Gaming Globally: Production, Play, and Place (Critical Media Studies)
97% match

Gaming Globally: Production, Play, and Place (Critical Media Studies)

MACMILLAN

£67.92 08 Mar 2026
Understanding Games and Game Cultures
96% match

Understanding Games and Game Cultures

Sage Publications

£96.58 11 Mar 2026
Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)
96% match

Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)

Routledge

£1,014.40 12 Jan 2026
Global Game Industries and Cultural Policy (Palgrave Global Media Policy and Business)
96% match

Global Game Industries and Cultural Policy (Palgrave Global Media Policy and Business)

MACMILLAN

£99.83 05 Apr 2026
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
96% match

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£84.79 18 Feb 2026
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
96% match

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)

De Gruyter Oldenbourg

£86.45 01 Mar 2026
The Digital Gaming Handbook
96% match

The Digital Gaming Handbook

CRC Press

£114.00 07 Apr 2026
The Chinese Video Game Industry (Palgrave Games in Context)
96% match

The Chinese Video Game Industry (Palgrave Games in Context)

MACMILLAN

£97.38 28 Feb 2026
Lexington Books - Digital Game Culture in Korea: The Social at Play
96% match

Lexington Books - Digital Game Culture in Korea: The Social at Play

Lexington Books

£60.33 04 Mar 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
96% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 05 Apr 2026
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
96% match

Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments

Information Science Reference

£60.33 11 Mar 2026
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
96% match

Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)

IGI Global

£179.71 08 Mar 2026
The Digital Gaming Handbook
95% match

The Digital Gaming Handbook

CRC Press

£51.99 05 Feb 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
95% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£193.56 07 Mar 2026
The Routledge Handbook of Philosophy of Games
95% match

The Routledge Handbook of Philosophy of Games

£173.12 14 Jan 2026
Working with Video Gamers and Games in Therapy: A Clinician's Guide
95% match

Working with Video Gamers and Games in Therapy: A Clinician's Guide

Routledge

£109.97 30 Jan 2026
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
95% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 07 Mar 2026
Inside the Video Game Industry: Game Developers Talk About the Business of Play
95% match

Inside the Video Game Industry: Game Developers Talk About the Business of Play

Routledge

£144.59 09 Mar 2026
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
95% match

Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)

Routledge

£123.00 14 Feb 2026
Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes (East Asian Popular Culture)
95% match

Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes (East Asian Popular Culture)

MACMILLAN

£67.94 27 Feb 2026
Springer - Computer Games and New Media Cultures Handbook
95% match

Springer - Computer Games and New Media Cultures Handbook

Springer

£114.49 20 Apr 2026
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
95% match

The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)

Routledge

£45.99 20 Feb 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
95% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
95% match

The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)

£136.53 10 Jan 2026