£90.00

Lexington Books Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)

Price data last checked 57 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£90 today · cheaper than every other day in the last 3 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 34 days • 34 data points (No recent data available)

Historical
Generating forecast...
£90.00 £85.50 £87.30 £89.10 £90.90 £92.70 £94.50 09 March 2026 17 March 2026 25 March 2026 02 April 2026 11 April 2026

Price Distribution

Price distribution over 34 days • 1 price levels

Days at Price
34 days 0 9 17 26 34 £90 Days at Price

Price Analysis

Most common price: £90 (34 days, 100.0%)

Price range: £90 - £90

Price levels: 1 different prices over 34 days

Description

Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design. Review [A] poignant, foundational book that looks at gender, girlhood, video games, and the gaming industry.-- "Communication Research Trends" A welcome contribution to both girls' studies and game studies. Cunningham offers us a holistic perspective on girls who play and design games and the larger cultural contexts they must navigate while engaging important questions about the broader significance of girls' current and future involvement in digital play. This book is a must-read for anyone interested in contemporary girlhood, gaming, and the STEM fields.--Mary Celeste Kearney, University of Notre Dame Wide-ranging and thoroughly researched, Games Girls Play helps us understand how girls make sense of video games that have been designed for and marketed to them. More critically, Cunningham elevates girls' voices by presenting their thoughts in their own words. Games Girls Play is a detailed examination of how commercial game design, discourses about youth and gender, and efforts at promoting gaming literacy create a complex and contradictory cultural terrain that must be negotiated on- and off-screen.--Matthew Thomas Payne, University of Notre Dame About the Author Carolyn M. Cunningham is associate professor in the Communication and Leadership Studies Program at Gonzaga University.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
15 April 2018
Listed Since
16 January 2018

Barcode

No barcode data available

Similar Products You Might Like

Understanding Games and Game Cultures
97% match

Understanding Games and Game Cultures

Sage Publications

£96.58 11 Mar 2026
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
97% match

The Child in Videogames: From the Meek, to the Mighty, to the Monstrous

MACMILLAN

£79.98 24 Feb 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
97% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 05 Apr 2026
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
97% match

The Child in Videogames: From the Meek, to the Mighty, to the Monstrous

£80.77 06 Jan 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
97% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Gaming Globally: Production, Play, and Place (Critical Media Studies)
97% match

Gaming Globally: Production, Play, and Place (Critical Media Studies)

MACMILLAN

£67.92 08 Mar 2026
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
96% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 07 Mar 2026
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
96% match

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£84.79 18 Feb 2026
GAME DESIGN PERSPECTIVES (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
96% match

GAME DESIGN PERSPECTIVES (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)

Cengage Learning

£77.99 28 Jan 2026
Video Game Marketing: A student textbook
96% match

Video Game Marketing: A student textbook

Routledge

£153.54 05 Apr 2026
Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)
96% match

Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)

Springer

£109.99 11 Jan 2026
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
96% match

Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)

Routledge

£148.84 02 Mar 2026
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)
96% match

Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)

Palgrave Pivot

£48.23 10 Apr 2026
Videogames
96% match

Videogames

Routledge

£136.27 09 Mar 2026
Understanding Kids, Play, and Interactive Design: How to Create Games Children Love
96% match

Understanding Kids, Play, and Interactive Design: How to Create Games Children Love

CRC Press

£63.11 07 Jan 2026
Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games (Digital Research in the Arts and Humanities)
96% match

Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games (Digital Research in the Arts and Humanities)

Routledge

£40.99 15 Feb 2026
Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games (Digital Research in the Arts and Humanities)
96% match

Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games (Digital Research in the Arts and Humanities)

Routledge

£127.47 27 Feb 2026
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
96% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£163.79 12 Jan 2026
Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)
96% match

Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)

Routledge

£1,014.40 12 Jan 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
96% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£148.37 09 Feb 2026
Inside the Video Game Industry: Game Developers Talk About the Business of Play
96% match

Inside the Video Game Industry: Game Developers Talk About the Business of Play

Routledge

£144.59 09 Mar 2026
The Games Design Reader – A Rules of Play Anthology (The MIT Press)
96% match

The Games Design Reader – A Rules of Play Anthology (The MIT Press)

MIT Press

£43.10 25 Jan 2026
Gender, Age, and Digital Games in the Domestic Context (Routledge Advances in Game Studies)
96% match

Gender, Age, and Digital Games in the Domestic Context (Routledge Advances in Game Studies)

Routledge

£117.81 11 Feb 2026
Springer - Computer Games and New Media Cultures Handbook
96% match

Springer - Computer Games and New Media Cultures Handbook

Springer

£114.49 20 Apr 2026