£70.83

This is the most expensive it has ever been. Walk away.

£71 today · previous high £71 · all-time low £68

CRC Press Multiplayer Online Games: Origins, Players, and Social Dynamics

Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 57 days · 57 data points (no recent data)

Historical
Generating forecast…
£70.83 £67.98 £68.60 £69.22 £69.85 £70.47 £71.09 25 July 2026 08 August 2026 22 August 2026 05 September 2026 19 September 2026
View at Amazon ↗

Price data last checked 34 day(s) ago - refreshing...

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 57 days • 2 price levels

Days at Price
Current Price
9 days 48 days · current 0 12 24 36 48 £68 £71 Days at Price

Price Analysis

Most common price: £71 (48 days, 84.2%)

Price range: £68 - £71

Price levels: 2 different prices over 57 days

Description

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
27 February 2018
Listed Since
18 March 2017

Barcode

No barcode data available

Similar Products You Might Like

Computer Games and New Media Cultures: Digital Games Studies Handbook
97% match

Computer Games and New Media Cultures: Digital Games Studies Handbook

Springer

£109.08 03 Oct 2026
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
96% match

Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)

Springer

£73.85 12 Sep 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
96% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 30 Sep 2026
Understanding Games and Game Cultures
95% match

Understanding Games and Game Cultures

Sage Publishing

£106.41 25 Sep 2026
Governance of Digital Game Environments and Cultural Diversity: Transdisciplinary Enquiries
95% match

Governance of Digital Game Environments and Cultural Diversity: Transdisciplinary Enquiries

Edward Elgar Publishing

£78.94 22 Sep 2026
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
95% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 22 Sep 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
95% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£198.57 23 Sep 2026
MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life
95% match

MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life

Apress

£48.19 22 Sep 2026
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
95% match

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)

De Gruyter Oldenbourg

£90.83 18 Sep 2026
Multiplayer: The Social Aspects of Digital Gaming (Routledge Studies in European Communication Research and Education)
95% match

Multiplayer: The Social Aspects of Digital Gaming (Routledge Studies in European Communication Research and Education)

Routledge

£110.00 24 Sep 2026
Gaming and Simulations: Cognitive, Social, Cultural Aspects
95% match

Gaming and Simulations: Cognitive, Social, Cultural Aspects

Information Science Reference

£124.85 02 Oct 2026
Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)
95% match

Application of Gaming in New Media Marketing (Advances in Marketing, Customer Relationship Management, and E-Services)

IGI Global

£189.73 24 Sep 2026
Psychological and Social Implications Surrounding Internet and Gaming Addiction (Advances in Psychology, Mental Health, and Behavioral Studies)
95% match

Psychological and Social Implications Surrounding Internet and Gaming Addiction (Advances in Psychology, Mental Health, and Behavioral Studies)

Information Science Reference

£192.99 26 Aug 2026
The Routledge Handbook of Philosophy of Games
95% match

The Routledge Handbook of Philosophy of Games

Routledge

£161.94 20 Aug 2026
Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention
95% match

Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention

Elsevier

£69.59 12 Sep 2026
Social Exclusion, Power and Video Game Play: New Research in Digital Media and Technology
95% match

Social Exclusion, Power and Video Game Play: New Research in Digital Media and Technology

Lexington Books

£77.36 05 Sep 2026
Gaming Innovations in Higher Education - IGI Global Research
95% match

Gaming Innovations in Higher Education - IGI Global Research

Information Science Reference

£122.65 02 Oct 2026
Computer Games and Team and Individual Learning
95% match

Computer Games and Team and Individual Learning

Elsevier

£88.99 11 Sep 2026
The Digital Gaming Handbook
95% match

The Digital Gaming Handbook

CRC Press

£114.00 30 Sep 2026
The Games Design Reader – A Rules of Play Anthology (The MIT Press)
95% match

The Games Design Reader – A Rules of Play Anthology (The MIT Press)

MIT Press

£56.28 24 Aug 2026
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
95% match

Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)

Routledge

£163.91 07 Sep 2026