£148.37

Information Science Reference - Game-Based Educational Worlds

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Description

Explore the evolving landscape of digital learning with Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds. This comprehensive resource examines the development and assessment of computer-mediated simulations and electronic games. By presenting diverse studies, the text provides a clearer understanding of how electronic gaming functions within educational settings. This book serves as a vital tool for researchers, practitioners, and policymakers. It bridges the gap between theoretical research and the practical application of simulations in the classroom. Whether you are looking to implement new digital tools or analyzing the effectiveness of current gaming methods, this work offers the insights needed to navigate the relationship between technology and learning environments. Gain a deeper perspective on how simulated worlds can be used to improve educational outcomes through evidence-based analysis.

Key Features

Examines developments and evaluations of games and computer-mediated simulations to improve educational understanding.

Provides a deep look into the role of electronic games across multiple academic and practical studies.

Serves as a resource for researchers seeking to understand the connection between gaming research and practice.

Offers valuable insights for practitioners and policymakers working within educational environments.

Analyzes the relationship between electronic gaming technology and real-world educational application.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
31 May 2013
Listed Since
20 December 2012

Barcode

No barcode data available

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