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Information Science Reference Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

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Description

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations to deepen understanding of electronic games' role in education. This comprehensive resource serves researchers, practitioners, and policymakers seeking to bridge the gap between research and practice in gaming and simulations within educational settings. The book explores how game-based learning environments can be designed effectively, implemented in real-world contexts, and analysed for pedagogical impact. By examining the relationship between electronic gaming technologies and educational outcomes, this work provides evidence-based insights into simulation design principles and best practices. Ideal for academics, education professionals, and technology specialists looking to understand how interactive digital environments transform learning experiences and support student engagement across multiple disciplines.

Key Features

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds focuses on game and simulation development for educational research and practice.

This book by Richard E. Ferdig provides comprehensive coverage of electronic games' role in multiple educational studies and contexts.

Information Science Reference publication offers insights for researchers, practitioners, and policymakers interested in game-based learning environments.

The work examines computer-mediated simulations as tools for improving educational outcomes and student engagement through interactive digital worlds.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
31 May 2013
Listed Since
20 December 2012

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