£85.00

Bloomsbury Gameworlds: Virtual Media and Children's Everyday Play

Price data last checked 15 day(s) ago - will refresh soon

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£85 today · cheaper than every other day in the last 3 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 76 days · 76 data points (no recent data)

Historical
Generating forecast…
£85.00 £80.75 £82.45 £84.15 £85.85 £87.55 £89.25 25 April 2026 13 May 2026 01 June 2026 20 June 2026 09 July 2026

Price Distribution

Price distribution over 76 days • 1 price levels

Days at Price
76 days 0 19 38 57 76 £85 Days at Price

Price Analysis

Most common price: £85 (76 days, 100.0%)

Price range: £85 - £85

Price levels: 1 different prices over 76 days

Description

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world. Review Seth Giddings has long been one of the most astute observers of the complexities of digital play and this book offers a compelling, sophisticated look at gaming. Anchored in evocative analysis across a variety of 'gameworlds,' he beautifully shows of how everyday play lives are interwoven between the virtual and the material. This is a must read for anyone interested not only children and gaming, but media technology more broadly. --T.L. Taylor, Associate Professor of Comparative Media Studies, Massachusetts Institute of Technology, USAThis timely study is at once specific in its ethnographic attention to the micro-detail of childrens play and excitingly ambitious in its theoretical range. Seth Giddings connects the work of the Opies to contemporary game studies, and worries away productively at the complex overlap between the virtual worlds children fabricate in gardens and playgrounds and those they inhabit in digital games. He acknowledges pre-digital play cultures, and valuably posits post-digital play. All students of games, childhood, media and play should keep this book open on their desk. --Andrew Burn, Professor of Media Education, Institute of Education, University of London, UKThis timely study is at once specific in its ethnographic attention to the micro-detail of childrens play and excitingly ambitious in its theoretical range. Seth Giddings connects the work of the Opies to contemporary game studies, and worries away productively at the complex overlap between the virtual worlds children fabricate in gardens and playgrounds and those they inhabit in digital games. He acknowledges pre-digital play cultures, and valuably posits post-digital play. All students of games, childhood, media and play should keep this book open on their desk. --Andrew Burn, Professor of Media Education, Institute of Education, University of London, UK About the Author <b style=""mso-bidi-font-weight:normal"">Seth Giddings teaches theory and practice of digital media at the University of the West of England, Bristol, UK.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
28 August 2014
Listed Since
14 July 2013

Barcode

No barcode data available

Similar Products You Might Like

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
97% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 09 Jul 2026
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
97% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£172.71 03 Jul 2026
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
97% match

Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)

Springer

£74.96 09 Jul 2026
Social Networks in China (Chandos Publishing Social Media Series)
97% match

Social Networks in China (Chandos Publishing Social Media Series)

Chandos Publishing

£56.25 04 Jul 2026
Routledge Transmedial Worlds in Everyday Life - Book
96% match

Routledge Transmedial Worlds in Everyday Life - Book

Routledge

£132.94 15 Jul 2026
Pervasive Games: Theory and Design
96% match

Pervasive Games: Theory and Design

CRC Press

£183.50 14 Jul 2026
CRC Press 3ds Max Basics for Modeling Video Game Assets
96% match

CRC Press 3ds Max Basics for Modeling Video Game Assets

CRC Press

£145.52 15 Jul 2026
Neo-Simulation and Gaming Toward Active Learning: 18 (Translational Systems Sciences, 18)
96% match

Neo-Simulation and Gaming Toward Active Learning: 18 (Translational Systems Sciences, 18)

Springer

£93.38 03 Jul 2026
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
96% match

Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy

Intellect (UK)

£83.20 17 Jun 2026
High-tech Tots: Childhood in a Digital World (Research in Global Child Advocacy)
96% match

High-tech Tots: Childhood in a Digital World (Research in Global Child Advocacy)

Information Age Publishing

£63.66 04 Jul 2026
Literature, Videogames and Learning: Playing the Text (Literature and Education)
96% match

Literature, Videogames and Learning: Playing the Text (Literature and Education)

Routledge

£151.25 13 Jul 2026
Beyond Technology: Children's Learning in the Age of Digital Culture
96% match

Beyond Technology: Children's Learning in the Age of Digital Culture

Polity

£45.74 08 Jul 2026
Researching Virtual Play Experiences: Visual Methods in Education Research (Digital Education and Learning)
96% match

Researching Virtual Play Experiences: Visual Methods in Education Research (Digital Education and Learning)

MACMILLAN

£67.34 01 Jul 2026
Routledge Hybrid Play - Game Design and Player Identities Book
96% match

Routledge Hybrid Play - Game Design and Player Identities Book

Routledge

£139.66 16 Jul 2026
Handbuch Medienpädagogik
96% match

Handbuch Medienpädagogik

VS Verlag für Sozialwissenschaften

£109.99 08 Jul 2026
Springer - Digital Media and Early Child Development Book
96% match

Springer - Digital Media and Early Child Development Book

Springer

£124.16 16 Jul 2026
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
96% match

Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)

Routledge

£160.26 10 Jul 2026
Media Literacy in Schools: Practice, Production and Progression
96% match

Media Literacy in Schools: Practice, Production and Progression

Sage Publications

£32.32 03 Jul 2026
Media Literacy in Schools: Practice, Production and Progression
96% match

Media Literacy in Schools: Practice, Production and Progression

Sage Publications

£145.24 09 Jul 2026
Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12
96% match

Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12

Routledge

£136.81 25 Jun 2026
Understanding Media Users: From Theory to Practice
96% match

Understanding Media Users: From Theory to Practice

Wiley-Blackwell

£82.69 04 Jul 2026
Routledge Digital Games and Learning: Research and Theory
96% match

Routledge Digital Games and Learning: Research and Theory

Routledge

£125.00 15 Jul 2026
Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation
96% match

Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation

Routledge

£124.38 18 Jun 2026
Springer - Computer Games and New Media Cultures Handbook
96% match

Springer - Computer Games and New Media Cultures Handbook

Springer

£112.49 16 Jul 2026