We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£149.91
Routledge Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12
Price data checked 6 days ago
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£150 today · previous high £150 · all-time low £137
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 85 days · 85 data points (no recent data)
Price Distribution
Price distribution over 85 days • 2 price levels
Price Analysis
Most common price: £137 (65 days, 76.5%)
Price range: £137 - £150
Price levels: 2 different prices over 85 days
Description
Product Specifications
- Brand
- Routledge
- Format
- hardcover
- ASIN
- 0367483971
- Domain
- Amazon UK
- Release Date
- 13 July 2021
- Listed Since
- 28 January 2021
Barcode
No barcode data available
Similar Products You Might Like
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
Routledge
Information Science Reference - Game-Based Educational Worlds
Information Science Reference
Routledge Digital Games and Learning: Research and Theory
Routledge
Global Perspectives on Gameful and Playful Teaching and Learning
Information Science Reference
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
Routledge
Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)
Springer VS
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Routledge Game Science in Hybrid Learning Spaces Book
Routledge
Using Games and Simulations for Teaching and Assessment: Key Issues
Routledge
Computer Games: Learning Objectives, Cognitive Performance and Effects on Development (Computer Science, Technology and Applications Series)
Gameworlds: Virtual Media and Children's Everyday Play
Bloomsbury
The Games Design Reader – A Rules of Play Anthology (The MIT Press)
MIT Press
Computer Games and Team and Individual Learning
Elsevier
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
Springer
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations)
University of Minnesota Press
Serious Games: Mechanisms and Effects
Routledge
Routledge - Serious Games in Personalized Learning Book
Routledge
Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition: 77 (New Literacies and Digital Epistemologies)
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
Routledge
CRC Press Educational Game Design Fundamentals Book
CRC Press
Serious Games and Edutainment Applications
Springer
Serious Games and Edutainment Applications
Springer