£136.11

Routledge Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12

Price data last checked 78 day(s) ago - refreshing...

View at Amazon

Price History & Forecast

Last 13 days • 13 data points (No recent data available)

Historical
Generating forecast...
£136.16 £135.16 £135.38 £135.60 £135.81 £136.03 £136.25 25 January 2026 28 January 2026 31 January 2026 03 February 2026 06 February 2026

Price Distribution

Price distribution over 13 days • 2 price levels

Days at Price
Current Price
7 days 6 days · current 0 2 4 5 7 £135 £136 Days at Price

Price Analysis

Most common price: £135 (7 days, 53.8%)

Price range: £135 - £136

Price levels: 2 different prices over 13 days

Description

Product Description Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more. Review "From Pre-K to senior year of high school, play is the most essential component for deeper learning. By mixing theoretical foundations with practical examples, Teaching in the Game-Based Classroom ought to be the go-to text for current and future educators to learn about effectively incorporating games into their classes. The backgrounds of the contributors, ranging from expert scholars to innovative classroom teachers, ensures that David Seelow's book will improve the educational experience for teachers and students alike."―David Sherrin, NCSS award-winning teacher at Harvest Collegiate High School, New York, and author of Authentic Assessment in Social Studies: A Guide to Keeping it Real and The Classes They Remember: Using Role-Plays to Bring Social Studies and English to Life"This is the book I wish my team and I had when founding a gaming-themed high school. The case studies not only allay the common concerns that parents and educators have about the appropriateness of combining gaming with education―they cast doubt on the sincerity of any current learning institution that is not doing so."―Travis Miller, English teacher and cofounder of the Critical Design and Gaming School at Augustus F. Hawkins High School, Los Angeles Unified School District"Engaging and informative . . . allows the reader to understand both the benefits and the challenges of incorporating games into the classroom."―Learning Ladders, Best Books for Teachers and School Leaders – Summer 2021"David Seelow has culled the best teachers, researchers, and games to provide hands-on guidance for adults looking to introduce games into their classroom . . . the strategies offered within span empathy-building and support for wellness to project-based learning and useful feedback loops. A useful book for educators who want to use games to transform learning."―iThrive Games About the Author David Seelow is Founder of the Revolutionary Learning blog and an education service provider. He is Senior Adjunct Professor of English at the College of Saint Rose, U.S.A., and was Founding Executive Director of the Center for Game and Simulation-Based Learning.

Product Specifications

Format
Hardcover
Domain
Amazon UK
Release Date
13 July 2021
Listed Since
28 January 2021

Barcode

No barcode data available

Similar Products You Might Like

Global Perspectives on Gameful and Playful Teaching and Learning
94% match

Global Perspectives on Gameful and Playful Teaching and Learning

Information Science Reference

£179.71 07 Feb 2026
Integrating SEL into Your Curriculum: Practical Lesson Plans for Grades 3–5
94% match

Integrating SEL into Your Curriculum: Practical Lesson Plans for Grades 3–5

Routledge

£85.40 08 Mar 2026
Handbook of Game–Based Learning (The MIT Press)
94% match

Handbook of Game–Based Learning (The MIT Press)

MIT Press

£67.99 25 Jan 2026
Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition: 77 (New Literacies and Digital Epistemologies)
94% match

Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition: 77 (New Literacies and Digital Epistemologies)

Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften

£40.42 20 Feb 2026
The Multiplayer Classroom: Game Plans
94% match

The Multiplayer Classroom: Game Plans

CRC Press

£75.43 08 Mar 2026
The Multiplayer Classroom: Designing Coursework as a Game
94% match

The Multiplayer Classroom: Designing Coursework as a Game

CRC Press

£95.55 28 Feb 2026
Global Perspectives on Gameful and Playful Teaching and Learning
94% match

Global Perspectives on Gameful and Playful Teaching and Learning

Information Science Reference

£159.35 07 Feb 2026
Neo-Simulation and Gaming Toward Active Learning: 18 (Translational Systems Sciences, 18)
93% match

Neo-Simulation and Gaming Toward Active Learning: 18 (Translational Systems Sciences, 18)

Springer

£92.98 24 Feb 2026
CRC Press - The Multiplayer Classroom: Designing Coursework as a Game
93% match

CRC Press - The Multiplayer Classroom: Designing Coursework as a Game

CRC Press

£46.99 25 Feb 2026
Teaching Games and Game Studies in the Literature Classroom
93% match

Teaching Games and Game Studies in the Literature Classroom

£79.68 23 Jan 2026
A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning)
93% match

A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning)

Springer

£106.00 04 Apr 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
93% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 08 Mar 2026
Stylus Publishing - A Guide to Teaching in the Active Learning Classroom
93% match

Stylus Publishing - A Guide to Teaching in the Active Learning Classroom

Stylus Publishing (VA)

£136.57 13 Apr 2026
Springer - Game-Based Assessment Revisited Book
93% match

Springer - Game-Based Assessment Revisited Book

Springer

£115.33 30 Mar 2026
Game Sense: Pedagogy for Performance, Participation and Enjoyment (Routledge Studies in Physical Education and Youth Sport)
93% match

Game Sense: Pedagogy for Performance, Participation and Enjoyment (Routledge Studies in Physical Education and Youth Sport)

Routledge

£148.84 08 Mar 2026
Routledge Simulations and Games in Educational Assessment Book
93% match

Routledge Simulations and Games in Educational Assessment Book

Routledge

£136.45 18 Apr 2026
Interdisciplinary Design of Game-based Learning Platforms: A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment (Advances in Game-Based Learning)
93% match

Interdisciplinary Design of Game-based Learning Platforms: A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment (Advances in Game-Based Learning)

Springer

£75.84 08 Mar 2026
Enlivening Instruction with Drama and Improv: A Guide for Second Language and World Language Teachers
93% match

Enlivening Instruction with Drama and Improv: A Guide for Second Language and World Language Teachers

Routledge

£110.92 25 Feb 2026
Educational & Learning Games: New Research (Education in a Competitive and Globalizing)
93% match

Educational & Learning Games: New Research (Education in a Competitive and Globalizing)

£180.99 07 Jan 2026
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
93% match

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)

Routledge

£157.37 12 Jan 2026
Stylus Publishing Taking College Teaching Seriously Book
93% match

Stylus Publishing Taking College Teaching Seriously Book

Stylus Publishing (VA)

£136.45 17 Apr 2026
Instructional Design for Teachers: Improving Classroom Practice
93% match

Instructional Design for Teachers: Improving Classroom Practice

Routledge

£126.92 09 Mar 2026
Chat(GPT): Navigating the Impact of Generative AI Technologies on Educational Theory and Practice: Educators Discuss ChatGPT and other Artificial Intelligence Tools
93% match

Chat(GPT): Navigating the Impact of Generative AI Technologies on Educational Theory and Practice: Educators Discuss ChatGPT and other Artificial Intelligence Tools

£47.73 19 Feb 2026
Stylus Publishing Digital Learning and Assessment Guide
93% match

Stylus Publishing Digital Learning and Assessment Guide

Stylus Publishing (VA)

£150.00 15 Apr 2026