We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£73.00
University of Minnesota Press Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations)
Price data last checked 21 day(s) ago - will refresh soon
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£73 today · previous high £73 · all-time low £73
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 70 days · 70 data points (no recent data)
Price Distribution
Price distribution over 70 days • 1 price levels
Price Analysis
Most common price: £73 (70 days, 100.0%)
Price range: £73 - £73
Price levels: 1 different prices over 70 days
Description
Product Specifications
- Format
- hardcover
- ASIN
- 0816687153
- Category
- Books > Subjects > Politics, Philosophy & Social Sciences > Social Sciences > Cultural Studies
- Domain
- Amazon UK
- Release Date
- 04 April 2017
- Listed Since
- 01 November 2016
Barcode
No barcode data available
Similar Products You Might Like
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
Routledge
Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)
Springer VS
Unstable Aesthetics: Game Engines and the Strangeness of Modding
Bloomsbury Academic
Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12
Routledge
Gaming Culture(s) in India: Digital Play in Everyday Life
Routledge
Gameworlds: Virtual Media and Children's Everyday Play
Bloomsbury
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Computer Games: Learning Objectives, Cognitive Performance and Effects on Development (Computer Science, Technology and Applications Series)
Routledge Video Games as Culture - Sociology Research Book
Routledge
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982: 1
CRC Press
CRC Press They Create Worlds: Video Game Industry Vol. 1
CRC Press
Understanding Games and Game Cultures
Sage Publications
Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes (East Asian Popular Culture)
MACMILLAN
Routledge Video Games: A Medium That Demands Our Attention
Routledge
Gaming Globally: Production, Play, and Place (Critical Media Studies)
MACMILLAN
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
Routledge
Serious Games: Mechanisms and Effects
Routledge
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation
Routledge
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Honoring the Code: Conversations with Great Game Designers
CRC Press
Inside the Video Game Industry: Game Developers Talk About the Business of Play
Routledge
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
Routledge