We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£72.60
University of Minnesota Press Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations)
Price data last checked 56 day(s) ago - refreshing...
Price History & Forecast
Last 35 days • 35 data points (No recent data available)
Price Distribution
Price distribution over 35 days • 1 price levels
Price Analysis
Most common price: £72 (35 days, 100.0%)
Price range: £72 - £72
Price levels: 1 different prices over 35 days
Description
Product Specifications
- Format
- Hardcover
- ASIN
- 0816687153
- Domain
- Amazon UK
- Release Date
- 04 April 2017
- Listed Since
- 01 November 2016
Barcode
No barcode data available
Similar Products You Might Like
How to Play Video Games: 1 (User's Guides to Popular Culture)
NYU Press
The Meaning of Video Games: Gaming and Textual Strategies
Routledge
Video Games Have Always Been Queer: 16 (Postmillennial Pop)
NYU Press
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
Routledge
War Games: Memory, Militarism and the Subject of Play
Bloomsbury Academic
Unstable Aesthetics: Game Engines and the Strangeness of Modding
Bloomsbury Academic
Gameworlds: Virtual Media and Children's Everyday Play
Bloomsbury
EA Sports FIFA: Feeling the Game
Bloomsbury Academic
Serious Games: Mechanisms and Effects
Routledge
Joystick Soldiers: The Politics of Play in Military Video Games
Routledge
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Routledge
Adventure Games: Playing the Outsider (Approaches to Digital Game Studies)
Bloomsbury
Playing with the Past: Digital Games and the Simulation of History
Bloomsbury
Zones of Control: Perspectives on Wargaming (Game Histories)
MIT Press
Metaphors of Internet: Ways of Being in the Age of Ubiquity: 122 (Digital Formations)
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Bodies of Information: Intersectional Feminism and the Digital Humanities (Debates in the Digital Humanities)
University of Minnesota Press
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Routledge
Playful Disruption of Digital Media (Gaming Media and Social Effects)
Springer
Playing with Videogames
Routledge
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
Springer
Ethnographies of the Videogame: Gender, Narrative and Praxis
Routledge
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games
Routledge
Utopic Dreams and Apocalyptic Fantasies: Critical Approaches to Researching Video Game Play
Lexington Books
The Virtual Ninja Manifesto: Fighting Games, Martial Arts and Gamic Orientalism (Martial Arts Studies)
Rowman & Littlefield Publishers