£137.76

Routledge - Serious Games in Personalized Learning Book

Price data last checked 56 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£138 today · previous high £138 · all-time low £138

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 35 days • 35 data points (No recent data available)

Historical
Generating forecast...
£137.76 £137.60 £137.63 £137.67 £137.70 £137.74 £137.77 09 April 2026 17 April 2026 26 April 2026 04 May 2026 13 May 2026

Price Distribution

Price distribution over 35 days • 1 price levels

Days at Price
35 days 0 9 18 26 35 £138 Days at Price

Price Analysis

Most common price: £138 (35 days, 100.0%)

Price range: £138 - £138

Price levels: 1 different prices over 35 days

Description

Serious Games in Personalized Learning explores the growing integration of game-based teaching and learning within modern training systems. As education evolves, this book examines how serious games, machine-learning artificial intelligence models, and adaptive technologies work together to create new educational environments. This text provides a deep look into the data-rich nature of game-based education. It explains how these tools offer unique ways to measure, assess, and evaluate student progress. Beyond just checking if a game is effective, the research focuses on how students actually acquire information and knowledge through gameplay. By synthesizing contemporary research and new frameworks, this Routledge publication offers models for the design and delivery of serious games. It is an essential resource for understanding how adaptive technologies and AI can be used to improve the effectiveness of personalized learning and knowledge acquisition in modern educational settings.

Key Features

Examines the integration of serious games with machine-learning artificial intelligence and adaptive technologies in modern training systems.

Provides methods for measuring and evaluating the acquisition of knowledge and information through game-based learning.

Synthesizes contemporary research and frameworks to support the design and delivery of new educational models.

Offers unique insights into using game-based data to assess both game effectiveness and student learning outcomes.

Explores new models for personalized learning through the use of advanced technological integration.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
13 July 2021
Listed Since
18 December 2020

Barcode

No barcode data available

Similar Products You Might Like

Serious Games and Edutainment Applications: Volume II
96% match

Serious Games and Edutainment Applications: Volume II

Springer

£155.92 16 Jun 2026
Information Science Reference - Game-Based Educational Worlds
96% match

Information Science Reference - Game-Based Educational Worlds

Information Science Reference

£148.37 08 May 2026
Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)
96% match

Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)

Springer VS

£63.15 29 Apr 2026
Computer Games: Learning Objectives, Cognitive Performance and Effects on Development (Computer Science, Technology and Applications Series)
96% match

Computer Games: Learning Objectives, Cognitive Performance and Effects on Development (Computer Science, Technology and Applications Series)

£90.11 24 Apr 2026
Serious Games: Foundations, Concepts and Practice
96% match

Serious Games: Foundations, Concepts and Practice

Springer

£48.29 05 Jul 2026
Handbook of Research on Immersive Digital Games in Educational Environments (Advances in Educational Technologies and Instructional Design)
96% match

Handbook of Research on Immersive Digital Games in Educational Environments (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£256.27 10 Jun 2026
Game Design Theory: A New Philosophy for Understanding Games
96% match

Game Design Theory: A New Philosophy for Understanding Games

CRC Press

£162.27 27 Jun 2026
Designing Serious Games
96% match

Designing Serious Games

MIT Press

£60.80 23 Jun 2026
Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12
96% match

Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12

Routledge

£136.81 25 Jun 2026
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
96% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£172.71 03 Jul 2026
Routledge Game Science in Hybrid Learning Spaces Book
96% match

Routledge Game Science in Hybrid Learning Spaces Book

Routledge

£140.13 25 Apr 2026
Handbook of Game–Based Learning (The MIT Press)
96% match

Handbook of Game–Based Learning (The MIT Press)

MIT Press

£64.76 06 May 2026
Serious Games: Mechanisms and Effects
96% match

Serious Games: Mechanisms and Effects

Routledge

£56.85 25 Apr 2026
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
96% match

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)

Routledge

£166.51 13 Jun 2026
Computer Games and Team and Individual Learning
96% match

Computer Games and Team and Individual Learning

Elsevier

£70.67 03 Jul 2026
Learning Games: The Science and Art of Development (Advances in Game-Based Learning)
96% match

Learning Games: The Science and Art of Development (Advances in Game-Based Learning)

Springer

£84.28 27 Apr 2026
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
96% match

Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy

Intellect (UK)

£83.20 17 Jun 2026
CRC Press Educational Game Design Fundamentals Book
96% match

CRC Press Educational Game Design Fundamentals Book

CRC Press

£100.00 29 Apr 2026
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
96% match

Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£178.99 06 Jul 2026
Serious Games and Edutainment Applications
96% match

Serious Games and Edutainment Applications

Springer

£71.45 12 Jun 2026
Serious Games and Edutainment Applications
96% match

Serious Games and Edutainment Applications

Springer

£94.25 09 Mar 2026
Honoring the Code: Conversations with Great Game Designers
96% match

Honoring the Code: Conversations with Great Game Designers

CRC Press

£44.99 07 Mar 2026
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)
96% match

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)

Information Science Reference

£61.73 16 Jun 2026
Routledge Critical Gaming: Interactive History and Virtual Heritage
96% match

Routledge Critical Gaming: Interactive History and Virtual Heritage

Routledge

£127.67 22 Apr 2026