£233.09

About as cheap as it gets — within 5% of the all-time low it hit 2 months ago.

£233 today · all-time low £230 (Aug 2026) · usually £233

Information Science Reference Handbook of Research on Immersive Digital Games in Educational Environments (Advances in Educational Technologies and Instructional Design)

View at Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 89 days · 89 data points

Historical
Generating forecast…
£256.27 £226.97 £233.36 £239.75 £246.15 £252.54 £258.93 25 July 2026 16 August 2026 07 September 2026 29 September 2026 21 October 2026
View at Amazon ↗

Price data last checked 73 day(s) ago - refreshing...

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 89 days • 3 price levels

Days at Price
Current Price
1 day 71 days · current 17 days 0 18 36 53 71 £230 £233 £256 Days at Price

Price Analysis

Most common price: £233 (71 days, 79.8%)

Price range: £230 - £256

Price levels: 3 different prices over 89 days

Description

Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes. About the Author Doctoral student at the Post Graduation Program of Informatics in Education (PPGIE) at the Federal University of Rio Grande do Sul (UFRGS). Master in Computer Science from the Post Graduation Program in Informatics (PPGI) of the Federal University of Santa Maria (UFSM) (2014). Has experience with Virtual Worlds, Pedagogical Agents, Virtual Learning Environments, Distance Education, Mobile and Ubiquitous Computing, Context and Quality of Context, Learning Trajectories. Currently, I work with Virtual Worlds and Intelligent Agents applied in education in different areas of teaching. As future directions, I intend to continue in this area of research and expand the scope of work to research involving serious games applied in education using Unity.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
31 August 2018
Listed Since
01 May 2018

Barcode

No barcode data available

Similar Products You Might Like

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning (Advances in Game-Based Learning)
97% match

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning (Advances in Game-Based Learning)

Information Science Reference

£232.99 15 Aug 2026
Virtual and Augmented Reality, Simulation and Serious Games for Education (Gaming Media and Social Effects)
97% match

Virtual and Augmented Reality, Simulation and Serious Games for Education (Gaming Media and Social Effects)

Springer

£84.54 06 Oct 2026
Virtual Reality: Recent Advancements, Applications and Challenges (River Publishers Series in Automation, Control, Robotics)
97% match

Virtual Reality: Recent Advancements, Applications and Challenges (River Publishers Series in Automation, Control, Robotics)

Taylor & Francis

£83.59 17 Sep 2026
Teaching and Learning in 3D Immersive Worlds - Pedagogical Models
97% match

Teaching and Learning in 3D Immersive Worlds - Pedagogical Models

Information Science Reference

£178.99 05 Oct 2026
Handbook of Research on Teaching With Virtual Environments and AI (Advances in Educational Technologies and Instructional Design)
97% match

Handbook of Research on Teaching With Virtual Environments and AI (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£288.80 13 Aug 2026
Virtual Worlds for Online Learning: Cases & Applications (Education in a Competitive and Globalizing World)
97% match

Virtual Worlds for Online Learning: Cases & Applications (Education in a Competitive and Globalizing World)

£180.00 18 Aug 2026
Serious Games Virtual Worlds Education Healthcare Reference
96% match

Serious Games Virtual Worlds Education Healthcare Reference

Information Science Reference

£132.29 08 Oct 2026
Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)
96% match

Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)

Information Science Reference

£250.18 20 Aug 2026
Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings: 7522 (Lecture Notes in Computer Science, 7522)
96% match

Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings: 7522 (Lecture Notes in Computer Science, 7522)

Springer

£77.49 06 Sep 2026
Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
96% match

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

Information Science Reference

£164.98 14 Oct 2026
Extending Virtual Worlds: Advanced Design for Virtual Environments
96% match

Extending Virtual Worlds: Advanced Design for Virtual Environments

CRC Press

£174.99 25 Aug 2026
Educational & Learning Games: New Research (Education in a Competitive and Globalizing)
96% match

Educational & Learning Games: New Research (Education in a Competitive and Globalizing)

£114.10 12 Aug 2026
Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, ... and Telecommunications Engineering, 265)
96% match

Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, ... and Telecommunications Engineering, 265)

Springer

£60.99 07 Oct 2026
MIT Press Handbook of Game-Based Learning - Research Text
96% match

MIT Press Handbook of Game-Based Learning - Research Text

MIT Press

£74.29 10 Oct 2026
Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays: 11900 (Lecture Notes in Computer Science, 11900)
96% match

Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays: 11900 (Lecture Notes in Computer Science, 11900)

Springer

£61.07 05 Oct 2026
Learning Games: The Science and Art of Development (Advances in Game-Based Learning)
96% match

Learning Games: The Science and Art of Development (Advances in Game-Based Learning)

Springer

£81.99 15 Sep 2026
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
96% match

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)

Routledge

£182.65 16 Aug 2026
Cognitive and Affective Perspectives on Immersive Technology in Education
96% match

Cognitive and Affective Perspectives on Immersive Technology in Education

Information Science Reference

£158.83 25 Sep 2026
Virtual Reality Designs
96% match

Virtual Reality Designs

CRC Press

£142.01 25 Aug 2026
Handbook of Research on Virtual Environments for Corporate Education: Employee Learning and Solutions (Advances in Higher Education and Professional Development)
96% match

Handbook of Research on Virtual Environments for Corporate Education: Employee Learning and Solutions (Advances in Higher Education and Professional Development)

IGI Global

£60.26 10 Oct 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
96% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.14 24 Sep 2026
Cognitive and Affective Perspectives on Immersive Technology in Education (Advances in Educational Technologies and Instructional Design, 1)
96% match

Cognitive and Affective Perspectives on Immersive Technology in Education (Advances in Educational Technologies and Instructional Design, 1)

Information Science Reference

£204.23 29 Aug 2026
Digital Games and Learning: Research and Theory - Routledge
96% match

Digital Games and Learning: Research and Theory - Routledge

Routledge

£125.00 02 Oct 2026
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
96% match

Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy

Intellect (UK)

£83.33 21 Aug 2026