£81.63

Taylor & Francis Virtual Reality: Recent Advancements, Applications and Challenges (River Publishers Series in Automation, Control, Robotics)

Price data last checked 102 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the usual price. Wait for it to drop, or tell us your number.

£82 today · usual range £0–£0 · best ever £74

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 629 days • 629 data points (No recent data available)

Historical
Generating forecast...
£91.58 £72.09 £76.34 £80.59 £84.85 £89.10 £93.35 09 June 2024 13 November 2024 19 April 2025 23 September 2025 27 February 2026

Price Distribution

Price distribution over 629 days • 9 price levels

Days at Price
Current Price
11 days 191 days 41 days 141 days · current 36 days · current 120 days 60 days 5 days 24 days 0 48 96 143 191 £74 £75 £80 £81 £82 £83 £89 £90 £92 Days at Price

Price Analysis

Most common price: £75 (191 days, 30.4%)

Price range: £74 - £92

Price levels: 9 different prices over 629 days

Description

Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience. About the Author Lila Bozgeyikli is an Assistant Professor at the University of Arizona's School of Information (iSchool). Her research interests include extended reality, with a focus on blurring the boundary between virtual and real worlds and application of extended reality in improving lives, such as education, training, health and well-being; video game development; human-computer interaction. She earned her PhD in Computer Science and Engineering from the University of South Florida. She has an MSc on Game Technologies.Ren Bozgeyikli is an Assistant Professor at the University of Arizona's School of Information (iSchool). His research interests include interaction (i.e., object manipulation and locomotion) in extended reality, with the aim of improving user experience and leveraging the benefits that are gained by the society from these systems; video game development, algorithms in video games, and human-computer interaction. He earned his PhD in Computer Science and Engineering from the University of South Florida. He has an MSc on Game Technologies.

Product Specifications

Format
Hardcover
Domain
Amazon UK
Release Date
31 December 2019
Listed Since
29 November 2019

Barcode

No barcode data available

Similar Products You Might Like

Handbook of Research on Immersive Digital Games in Educational Environments (Advances in Educational Technologies and Instructional Design)
97% match

Handbook of Research on Immersive Digital Games in Educational Environments (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£218.87 13 Dec 2025
The Engineering of Mixed Reality Systems (Human–Computer Interaction Series)
97% match

The Engineering of Mixed Reality Systems (Human–Computer Interaction Series)

Springer

£145.39 14 Jan 2026
Extended Reality Usage During COVID 19 Pandemic: 216 (Intelligent Systems Reference Library, 216)
96% match

Extended Reality Usage During COVID 19 Pandemic: 216 (Intelligent Systems Reference Library, 216)

Springer

£102.00 28 Feb 2026
Virtual Reality Designs
96% match

Virtual Reality Designs

CRC Press

£142.01 26 Jan 2026
Consensual Illusion: The Mind in Virtual Reality: 44 (Cognitive Systems Monographs, 44)
96% match

Consensual Illusion: The Mind in Virtual Reality: 44 (Cognitive Systems Monographs, 44)

Springer

£100.21 26 Feb 2026
Virtual and Augmented Reality (VR/AR): Foundations and Methods of Extended Realities (XR)
96% match

Virtual and Augmented Reality (VR/AR): Foundations and Methods of Extended Realities (XR)

Springer

£44.89 20 Feb 2026
Virtual Reality and Virtual Environments: A Tool for Improving Occupational Safety and Health (Occupational Safety, Health, and Ergonomics)
96% match

Virtual Reality and Virtual Environments: A Tool for Improving Occupational Safety and Health (Occupational Safety, Health, and Ergonomics)

CRC Press

£92.00 04 Mar 2026
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications (Gaming Media and Social Effects)
96% match

When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications (Gaming Media and Social Effects)

Springer

£97.00 18 Feb 2026
Advances in Usability, User Experience, Wearable and Assistive Technology: Proceedings of the AHFE 2020 Virtual Conferences on Usability and User ... in Intelligent Systems and Computing, 1217)
96% match

Advances in Usability, User Experience, Wearable and Assistive Technology: Proceedings of the AHFE 2020 Virtual Conferences on Usability and User ... in Intelligent Systems and Computing, 1217)

Springer

£139.87 08 Mar 2026
Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition (Human Factors and Ergonomics)
96% match

Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition (Human Factors and Ergonomics)

CRC Press

£79.40 13 Apr 2026
Intelligent Human Systems Integration: Proceedings of the 1st International Conference on Intelligent Human Systems Integration (IHSI 2018): ... in Intelligent Systems and Computing, 722)
96% match

Intelligent Human Systems Integration: Proceedings of the 1st International Conference on Intelligent Human Systems Integration (IHSI 2018): ... in Intelligent Systems and Computing, 722)

Springer

£179.00 25 Jan 2026
Digital Reality: The Body and Digital Technologies
96% match

Digital Reality: The Body and Digital Technologies

Bloomsbury Academic

£79.68 08 Mar 2026
Intelligent Computer Graphics 2011: 374 (Studies in Computational Intelligence, 374)
96% match

Intelligent Computer Graphics 2011: 374 (Studies in Computational Intelligence, 374)

Springer

£81.50 08 Mar 2026
Intelligent Computer Graphics 2011: 374 (Studies in Computational Intelligence, 374)
96% match

Intelligent Computer Graphics 2011: 374 (Studies in Computational Intelligence, 374)

Springer

£99.99 04 Mar 2026
Mixed Reality and Human-Robot Interaction: 47 (Intelligent Systems, Control and Automation: Science and Engineering, 47)
96% match

Mixed Reality and Human-Robot Interaction: 47 (Intelligent Systems, Control and Automation: Science and Engineering, 47)

Springer

£74.51 08 Mar 2026
Augmented Reality: Innovative Perspectives Across Art, Industry, and Academia
96% match

Augmented Reality: Innovative Perspectives Across Art, Industry, and Academia

Parlor Press

£80.00 22 Feb 2026
The Oxford Handbook of Virtuality (Oxford Handbooks)
96% match

The Oxford Handbook of Virtuality (Oxford Handbooks)

Oxford University Press

£44.96 26 Feb 2026
Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings: 7522 (Lecture Notes in Computer Science, 7522)
96% match

Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings: 7522 (Lecture Notes in Computer Science, 7522)

Springer

£78.70 13 Feb 2026
Virtual, Augmented Reality and Serious Games for Healthcare 1: 68 (Intelligent Systems Reference Library, 68)
96% match

Virtual, Augmented Reality and Serious Games for Healthcare 1: 68 (Intelligent Systems Reference Library, 68)

Springer

£146.88 25 Jan 2026
Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets
96% match

Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets

Apress

£38.66 07 Mar 2026
The changing face of VR: Pushing the boundaries of experience across multiple industries (Series in Sociology)
96% match

The changing face of VR: Pushing the boundaries of experience across multiple industries (Series in Sociology)

£73.50 31 Jan 2026
Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
96% match

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

Apress

£42.81 07 Mar 2026
Virtual Realities: Dagstuhl Seminar 2008
96% match

Virtual Realities: Dagstuhl Seminar 2008

Springer

£92.80 18 Apr 2026
Springer - Augmented and Virtual Reality Research Book
96% match

Springer - Augmented and Virtual Reality Research Book

Springer

£128.11 19 Apr 2026