£145.52

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CRC Press 3ds Max Basics for Modeling Video Game Assets - Volume 1

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Description

Learn 3D modelling fundamentals through hands-on exercises in this comprehensive textbook designed for aspiring game developers. This step-by-step guide walks you through creating a complete medieval castle environment whilst developing essential modelling skills. The lessons are structured as if you're working within a professional video game studio, covering asset design research, placeholder asset creation, and final model production with unwrapping and custom texturing. Each chapter builds upon previous skills with reinforcing exercises, enabling you to export finished models directly to Unity and other major game engines. By the end of Volume 1, you'll have constructed a fully realised game environment ready for implementation.

Key Features

Step-by-step lessons develop 3D modelling skills through practical exercises creating modules for a medieval castle environment.

Learn asset workflow processes including design research, placeholder creation, and final unwrapped and textured models.

Export completed game assets directly to Unity and other popular game engines for immediate implementation.

Structured learning approach simulates working conditions within a professional video game studio environment.

Reinforcing exercises build upon newly introduced modelling techniques to strengthen fundamental competencies.

Complete game environment project teaches real-world asset creation from concept through final production stages.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
23 April 2019
Listed Since
30 November 2018

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