We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£183.12
Business Science Reference Utilizing Gamification in Servicescapes for Improved Consumer Engagement
Price data last checked 38 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£183 today · previous high £183 · all-time low £160
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 53 days · 53 data points (no recent data)
Price Distribution
Price distribution over 53 days • 2 price levels
Price Analysis
Most common price: £160 (52 days, 98.1%)
Price range: £160 - £183
Price levels: 2 different prices over 53 days
Description
Product Specifications
- Format
- paperback
- ASIN
- 179981971X
- Domain
- Amazon UK
- Release Date
- 03 January 2020
- Listed Since
- 24 January 2020
Barcode
No barcode data available
Similar Products You Might Like
Utilizing Gamification in Servicescapes for Improved Consumer Engagement (Advances in Business Strategy and Competitive Advantage)
IGI Global
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Springer
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology)
Information Science Reference
Handbook of Research on Gamification Dynamics and User Experience Design (Advances in Web Technologies and Engineering)
IGI Global
Gamification in Education and Business
Springer
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
Springer
The Gamification of Work: The Use of Games in the Workplace (Focus)
Wiley
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
Information Science Reference
Gamification in Education: Breakthroughs in Research and Practice
Information Science Reference
Next-Generation Applications and Implementations of Gamification Systems
Gaming Innovations in Higher Education - IGI Global Book
Information Science Reference
Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
Kogan Page
Next-Generation Applications and Implementations of Gamification Systems (Advances in Human and Social Aspects of Technology)
Game-Based Learning and Gamification for Education
Cross-Disciplinary Uses of Gamification in Organizations (Advances in Business Strategy and Competitive Advantage)
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
Information Science Reference
Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-Based Learning)
Information Science Reference
Gamification in Higher Education - Information Science Reference
Information Science Reference
Practical Perspectives on Educational Theory and Game Development (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Practical Perspectives on Educational Theory and Game Development
Information Science Reference
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference