£43.99

MACMILLAN Digital Games After Climate Change (Palgrave Studies in Media and Environmental Communication)

Price data last checked 111 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£44 today · cheaper than every other day in the last 20 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 475 days • 475 data points (No recent data available)

Historical
Generating forecast...
£74.28 £40.96 £48.23 £55.50 £62.77 £70.04 £77.31 02 November 2024 28 February 2025 27 June 2025 23 October 2025 19 February 2026

Price Distribution

Price distribution over 475 days • 6 price levels

Days at Price
Current Price
254 days · current 3 days 63 days 34 days 18 days 103 days 0 64 127 191 254 £44 £46 £48 £49 £51 £74 Days at Price

Price Analysis

Most common price: £44 (254 days, 53.5%)

Price range: £44 - £74

Price levels: 6 different prices over 475 days

Description

This book presents the first sustained analysis of the digital game industry’s carbon footprint and its role in exacerbating global climate change. Identifying the ways videogames can actually help combat the climate crisis, it argues for the urgency of transitioning to a fully carbon neutral games industry, exploring the challenges and opportunities inherent in this undertaking. Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production – by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them. Abraham makes a compelling argument that a sustainable games industry is possible, and outlines the actions that everyone can take to reduce the harms that digital games cause to people and planet.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
08 March 2022
Listed Since
22 October 2021

Barcode

No barcode data available

Similar Products You Might Like

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
96% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)
96% match

Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)

Palgrave Pivot

£48.23 10 Apr 2026
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
96% match

Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)

Routledge

£40.19 15 Apr 2026
Video Games and Environmental Humanities: Playing to Save The World
96% match

Video Games and Environmental Humanities: Playing to Save The World

MACMILLAN

£106.59 24 Jan 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
96% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 05 Apr 2026
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
96% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£163.79 12 Jan 2026
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
96% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 07 Mar 2026
The Aesthetics of Videogames (Routledge Research in Aesthetics)
96% match

The Aesthetics of Videogames (Routledge Research in Aesthetics)

Routledge

£42.99 19 Apr 2026
Inside the Video Game Industry: Game Developers Talk About the Business of Play
96% match

Inside the Video Game Industry: Game Developers Talk About the Business of Play

Routledge

£144.59 09 Mar 2026
Global Game Industries and Cultural Policy (Palgrave Global Media Policy and Business)
96% match

Global Game Industries and Cultural Policy (Palgrave Global Media Policy and Business)

MACMILLAN

£99.83 05 Apr 2026
Algorithmic and Architectural Gaming Design: Implementation and Development
96% match

Algorithmic and Architectural Gaming Design: Implementation and Development

Information Science Reference

£163.79 14 Jan 2026
Gaming Globally: Production, Play, and Place (Critical Media Studies)
96% match

Gaming Globally: Production, Play, and Place (Critical Media Studies)

MACMILLAN

£67.92 08 Mar 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
96% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£148.37 09 Feb 2026
Videogames
96% match

Videogames

Routledge

£136.27 09 Mar 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
96% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£37.50 07 Jan 2026
Understanding Games and Game Cultures
96% match

Understanding Games and Game Cultures

Sage Publications

£96.58 11 Mar 2026
The Game Business Guidebook: What To Do When Nobody Wants Your Game
96% match

The Game Business Guidebook: What To Do When Nobody Wants Your Game

CRC Press

£47.83 20 Feb 2026
Game Design Tools: Cognitive, Psychological, and Practical Approaches
96% match

Game Design Tools: Cognitive, Psychological, and Practical Approaches

CRC Press

£46.61 16 Feb 2026
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
96% match

Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)

Routledge

£123.00 14 Feb 2026
The Chinese Video Game Industry (Palgrave Games in Context)
96% match

The Chinese Video Game Industry (Palgrave Games in Context)

MACMILLAN

£97.38 28 Feb 2026
Game Design: From Blue Sky to Green Light
96% match

Game Design: From Blue Sky to Green Light

CRC Press

£46.05 07 Mar 2026
The Art of Videogames: 10 (New Directions in Aesthetics)
96% match

The Art of Videogames: 10 (New Directions in Aesthetics)

Wiley-Blackwell

£61.79 06 Mar 2026
Game Design Theory: A New Philosophy for Understanding Games
96% match

Game Design Theory: A New Philosophy for Understanding Games

CRC Press

£44.15 16 Feb 2026
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
96% match

Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)

Routledge

£148.84 02 Mar 2026