£59.57

Information Science Reference Educational Gameplay and Simulation Evironments: Case Studies and Lessons Learned (Premier Reference Source)

Price data last checked 82 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£60 today · previous high £60 · all-time low £57

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 9 days • 9 data points (No recent data available)

Historical
Generating forecast...
£59.57 £56.28 £57.00 £57.72 £58.43 £59.15 £59.87 22 February 2026 24 February 2026 26 February 2026 28 February 2026 02 March 2026

Price Distribution

Price distribution over 9 days • 2 price levels

Days at Price
Current Price
8 days 1 day · current 0 2 4 6 8 £57 £60 Days at Price

Price Analysis

Most common price: £57 (8 days, 88.9%)

Price range: £57 - £60

Price levels: 2 different prices over 9 days

Description

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned presents a remarkable collection of cases demonstrating how to conceptualize, design, and implement games and simulations effectively for learning. This paramount publication will aid educators, researchers, and game developers in broadening their work to effectively create and implement engaging learning environments for present and future students. About the Author Like his early plays, Ludlam's life was rife with sex, drugs, and the creative ferment that characterized the 60s and 70s. Based on a decade of research, including interviews with 150 people who knew or worked with Ludlam, Kaufman has produced a unique and definitive biography.

Product Specifications

Format
Hardcover
Domain
Amazon UK
Release Date
31 January 2010
Listed Since
27 October 2009

Barcode

No barcode data available

Similar Products You Might Like

Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
96% match

Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications

Information Science Reference

£58.49 02 Mar 2026
Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends (Premier Reference Source)
96% match

Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends (Premier Reference Source)

Information Science Reference

£160.12 09 Feb 2026
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
96% match

Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£156.20 02 Mar 2026
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)
96% match

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)

Information Science Reference

£62.47 13 Jan 2026
Routledge Digital Games and Learning: Research and Theory
96% match

Routledge Digital Games and Learning: Research and Theory

Routledge

£125.00 18 Apr 2026
Games and Simulations in Online Learning: Research and Development Frameworks
96% match

Games and Simulations in Online Learning: Research and Development Frameworks

IGI Global

£80.52 11 Mar 2026
Global Perspectives on Gameful and Playful Teaching and Learning
96% match

Global Perspectives on Gameful and Playful Teaching and Learning

Information Science Reference

£179.71 07 Feb 2026
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
96% match

Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)

Routledge

£46.99 13 Apr 2026
Transforming Gaming and Computer Simulation Technologies across Industries (Advances in Multimedia and Interactive Technologies)
96% match

Transforming Gaming and Computer Simulation Technologies across Industries (Advances in Multimedia and Interactive Technologies)

Information Science Reference

£179.46 14 Jan 2026
Aesthetics and Design for Game-based Learning (Digital Games, Simulations, and Play in Learning)
95% match

Aesthetics and Design for Game-based Learning (Digital Games, Simulations, and Play in Learning)

Routledge

£112.87 08 Jan 2026
Serious Games and Edutainment Applications: Volume II
95% match

Serious Games and Edutainment Applications: Volume II

Springer

£156.00 13 Jan 2026
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
95% match

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)

Information Science Reference

£163.79 12 Jan 2026
USING GAMES AND SIMULATIONS IN THE CLASSROOM: A Practical Guide for Teachers
95% match

USING GAMES AND SIMULATIONS IN THE CLASSROOM: A Practical Guide for Teachers

Routledge

£165.96 02 Mar 2026
Educational game design: Building blocks of flow experience
95% match

Educational game design: Building blocks of flow experience

VDM Verlag

£51.09 19 Apr 2026
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
95% match

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)

Routledge

£157.37 12 Jan 2026
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
95% match

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference

£148.37 09 Feb 2026
Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12
95% match

Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12

Routledge

£136.11 06 Feb 2026
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
95% match

Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences

CRC Press

£49.44 04 Feb 2026
Design, Motivation, and Frameworks in Game-Based Learning
95% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£117.02 10 Mar 2026
Design, Motivation, and Frameworks in Game-Based Learning
95% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£148.37 05 Apr 2026
Information Science Reference - Gaming and Simulations Research
95% match

Information Science Reference - Gaming and Simulations Research

Information Science Reference

£124.87 16 Apr 2026
Educational Potential of Computer Games (Continuum Studies in Education (Hardcover))
95% match

Educational Potential of Computer Games (Continuum Studies in Education (Hardcover))

Continuum

£120.00 01 Mar 2026
Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)
95% match

Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)

Information Science Reference

£265.88 14 Jan 2026
Play and Learning in Adulthood: Reimagining Pedagogy and the Politics of Education
95% match

Play and Learning in Adulthood: Reimagining Pedagogy and the Politics of Education

MACMILLAN

£104.33 01 Apr 2026