We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
Price loading...
Information Science Reference Handbook of Research on Serious Games for Educational Applications (Advances in Game-Based Learning)
Price data last checked 102 day(s) ago - refreshing...
Price History & Forecast
No Price Data Available
Price history will appear here once data is collected from Amazon.
Price Distribution
No price data available for histogram
Description
Product Specifications
- Format
- hardcover
- ASIN
- 152250513X
- Domain
- Amazon UK
- Release Date
- 01 August 2016
- Listed Since
- 31 March 2016
Barcode
No barcode data available
Similar Products You Might Like
Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches (Advances in Game-Based Learning)
Information Science Reference
Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)
Information Science Reference
Handbook of Research on the Influence and Effectiveness of Gamification in Education (Advances in Game-based Learning)
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)
Information Science Reference
Gamification in Education: Breakthroughs in Research and Practice
Information Science Reference
Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments (Advances in Game-Based Learning)
Information Science Reference
Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)
Information Science Reference
Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning (Advances in Game-Based Learning)
Information Science Reference
Serious Games and Virtual Worlds in Education and Healthcare
Information Science Reference
Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Information Science Reference
Handbook of Research on Immersive Digital Games in Educational Environments (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Gaming Innovations in Higher Education - IGI Global Book
Information Science Reference
Gaming and Cognition: Theories and Practice from the Learning Sciences (Premier Reference Source)
Information Science Reference
Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends (Premier Reference Source)
Information Science Reference
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Advances in Game-Based Learning)
Information Science Reference
Serious Games and Edutainment Applications
Springer
Serious Games and Edutainment Applications
Springer
Springer - Serious Games Analytics Research Volume
Springer
Handbook of Research on Engaging Digital Natives in Higher Education Settings (Advances in Higher Education and Professional Development)
Information Science Reference
Promoting Economic and Social Development Through Serious Games (e-Book Collection - Copyright 2022)
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
Information Science Reference
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference