£183.21

Information Science Reference Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)

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£183.21 £157.81 £163.35 £168.89 £174.44 £179.98 £185.52 26 April 2026 08 May 2026 20 May 2026 01 June 2026 13 June 2026

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41 days 5 days 3 days · current 0 10 21 31 41 £160 £173 £183 Days at Price

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Price levels: 3 different prices over 49 days

Description

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual's life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
19 October 2018
Listed Since
23 July 2018

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